03-02-2004, 12:14 AM
The reason some people like to max Dim Vison is that at slvl 20 the radius is 15.3 yards, which is way, way off screen if you cast it at the edge of the screen in the direction you are travelling. Unlike Confuse and Attract, it doesn't "wake up" enemies that are affected by the curse and then have it wear off. It also doesn't draw enemies from 3 screens away like the other AI curses.
Standard procedure in dangerous areas (WSK with gloams, Halls of Vaught with Vipers) is to dim the edge of the screen, advance, deal with whatever is on-screen, dim the edge, advance, etc. This is the ultimate in battlefield control, as you can deal with enemies one-at-a-time, avoid ranged attacks (even piercers, which are a problem with Confuse/Attract/Bone Prison), and evaluate Champ and Bosses without the "noise" of all the normal monsters hanging around. See Mongo's write-up of Maldar the Pacifist Hero to see the ultimate use of DV.
Another nice technique is to Dim everything and then use low-level Amp or Decrepify on individuals one at a time. This is more of a tactic for a Summoner, but it will work for your Golem/Merc against PI/PIs.
Standard procedure in dangerous areas (WSK with gloams, Halls of Vaught with Vipers) is to dim the edge of the screen, advance, deal with whatever is on-screen, dim the edge, advance, etc. This is the ultimate in battlefield control, as you can deal with enemies one-at-a-time, avoid ranged attacks (even piercers, which are a problem with Confuse/Attract/Bone Prison), and evaluate Champ and Bosses without the "noise" of all the normal monsters hanging around. See Mongo's write-up of Maldar the Pacifist Hero to see the ultimate use of DV.
Another nice technique is to Dim everything and then use low-level Amp or Decrepify on individuals one at a time. This is more of a tactic for a Summoner, but it will work for your Golem/Merc against PI/PIs.