02-29-2004, 11:11 PM
(This post was last modified: 02-29-2004, 11:15 PM by Crystalion.)
Ruvanal,Feb 29 2004, 12:09 AM Wrote:DiabloActually Diablo is the least OW/poison-delayed-damage-so-you-can-be-dead requiring act boss, because he so reliably has damage "in the air" that you can walk into to suicide.
mlvl=40
single exp=44902
earned exp= 44902*5/256=876
Since you only need 500 exp for the level up it would be pretty hard to avoid this in LoD once you got to Diablo.
What I am saying is this:
1. static him down to nearly nothing (done by rusher)
2. rushee walks into CS from RoF waypoint
3. sets TP (since failure/retry is likely)
4. gets close to Diablo for a shot (Teeth or Firebolt, e.g.)
5. makes shot when D's Firestorm or Lightning breath is available to immediately suicide
6. if shot doesn't connect and finish off D, loop back to #3 by using TP
7. otherwise you get credit for killing D, but since you're dead, no xp
8. come back and pick up D's drops, because you *earned* them ;)
Aside from frustration (looping due to Fire Nova nailing you when D is off-screen, e.g.) the big risk here is not getting yourself killed before the shot nails Diablo. This is point favoring clvl 1 req fire throwing potions, due to their long travel time (except that we don't believe such are available in classic, atm). This point also favors faux foe (asymmetric PvP) use of Slow Missiles to slow down the missile used to kill D (except that our thought-experiment constraint does not allow two players in the game at the same time).
Since the next xp level-up is at 1500 (only 1000 more) it seems likely that you could take a clvl 1 character that had nearly leveled and get them enough xp to generate more than one level-up from a single kill (e.g. Players 2 D kill in normal... clearly there is more xp available to a clvl 1 in hell). This trivia is mildly amusing but of no practical use that I can see. It does make me wonder, though, if you can fight Players N spawn solo? That is, can you have a game with Players N in it that spawns a mob, then leave the game entirely empty, and enter with a solo player that encounters mobs pre-spawned at the higher HP/xp? I'd imagine so, subject to the usual (fuzzy as far as our current common wisdom knows atm) zone shutdown/recreate factors.
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits