The Poison Nec
#9
arrunique,Feb 25 2004, 09:13 AM Wrote:One of the reasons I want to go with dim instead of prison is because it neuters gloams and ghosties and the obnoxious act V piercing slingers.
Well, that is certainly something to consider. At level 10, the radius is pretty decent though, which is totally feasible at 1+adders. Certainly this build has enough points to get a decent level in each of them.

I didn't have much luck using dim on gloams--teleportation AI doesn't stop immediately and then oops, you're in range. Maybe a bit of practice will help me figure out how to make that effective? Any tips?

I guess I've never liked Dim very much because it only works on ranged attackers. As a melee char, I always preferred confuse from my necro support. Dim makes 100% of ranged attackers ineffective (except for my trouble with teleporters... have to try that some more again), while confuse makes about 75% of all monsters ineffective as they get distracted.

I find that either confuse or dim has no trouble dealing with the slingers even at 1 + adders.

Neither dim vision nor confuse will help you with champ packs.
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Messages In This Thread
The Poison Nec - by AtTheGates - 02-25-2004, 01:27 AM
The Poison Nec - by Assur - 02-25-2004, 03:39 AM
The Poison Nec - by ShadowHM - 02-25-2004, 04:42 AM
The Poison Nec - by AtTheGates - 02-25-2004, 09:44 AM
The Poison Nec - by ShadowHM - 02-25-2004, 12:29 PM
The Poison Nec - by arrunique - 02-25-2004, 01:50 PM
The Poison Nec - by vor_lord - 02-25-2004, 03:46 PM
The Poison Nec - by arrunique - 02-25-2004, 04:22 PM
The Poison Nec - by vor_lord - 02-26-2004, 02:59 AM
The Poison Nec - by arrunique - 02-26-2004, 10:36 AM
The Poison Nec - by ShadowHM - 02-26-2004, 12:09 PM
The Poison Nec - by DukeTrout - 03-02-2004, 12:14 AM
The Poison Nec - by DukeTrout - 03-02-2004, 12:21 AM
The Poison Nec - by DukeTrout - 03-02-2004, 12:27 AM
The Poison Nec - by AtTheGates - 03-02-2004, 01:47 PM

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