02-26-2004, 02:59 AM
arrunique,Feb 25 2004, 09:13 AM Wrote:One of the reasons I want to go with dim instead of prison is because it neuters gloams and ghosties and the obnoxious act V piercing slingers.Well, that is certainly something to consider. At level 10, the radius is pretty decent though, which is totally feasible at 1+adders. Certainly this build has enough points to get a decent level in each of them.
I didn't have much luck using dim on gloams--teleportation AI doesn't stop immediately and then oops, you're in range. Maybe a bit of practice will help me figure out how to make that effective? Any tips?
I guess I've never liked Dim very much because it only works on ranged attackers. As a melee char, I always preferred confuse from my necro support. Dim makes 100% of ranged attackers ineffective (except for my trouble with teleporters... have to try that some more again), while confuse makes about 75% of all monsters ineffective as they get distracted.
I find that either confuse or dim has no trouble dealing with the slingers even at 1 + adders.
Neither dim vision nor confuse will help you with champ packs.