02-24-2004, 07:31 AM
After working out a few more details, I believe I have an accurate version of the DropCalc which calculates the drop chance for items per monster kill. I took into account the different branch paths such that for n branch paths, if the probability of an item (base, unique, set ..) dropping from each path is p_i (i=1..n) and the number of picks per path is c_i, then the total probability for at least one of that item dropping is:
p_total = 1 - PI( (1 - p_i)^c_i )
where PI(x_i) is the usual product notation i.e x_1*x_2*x_3*....*x_n
I have implemented this in a test version of ATMA and would like any one who is numerically inclined to test the numbers. The link to this test version is here . Give it a whirl and let me know. If the numbers come out right, I'll put this up as the revised version 5.04
--T
p_total = 1 - PI( (1 - p_i)^c_i )
where PI(x_i) is the usual product notation i.e x_1*x_2*x_3*....*x_n
I have implemented this in a test version of ATMA and would like any one who is numerically inclined to test the numbers. The link to this test version is here . Give it a whirl and let me know. If the numbers come out right, I'll put this up as the revised version 5.04
--T