02-16-2004, 11:27 PM
JustAGuy,Feb 16 2004, 05:14 AM Wrote:Ok, so, the anti-idle trick works under these conditions:You might be interested in a related technique, that doesn't require the game to be in a window (though that works also) and that doesn't have problems maintaining when you switch away (when you use WinXP user switching and want the "forgotten" process in the other User space to stay anti-idle)...
1. A computer is running Diablo II in a window (using the -w command line parameter)
2. There is desktop real-estate outside of the window; a sliver of the desktop is visible.
3. You are in a town where there is a place you can make the character endlessly run. I will explain more later.
The trick is a combination of quirks.
Amazon Basin post mentioning anti-idle by client/server move/talk to shop jitter quirk
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits