01-26-2004, 02:14 PM
Vengeance can be considered a sort of special-flavoured off-weapon ED. It uses your weapon damage as base, where weapon damage is whatever is listed on your weapon plus any +min or +max on other equipment.
Suppose you have a 100 damage sword and 100 strength.
You'd have 100 + 100% * 100 = 200 damage, all physical.
Now suppose you have a 100 damage sword, 100 strength and a +100% each vengeance.
You'd have 100 + 100% * 100 (physical) + 100% * 100 (fire) + 100% * 100 (cold) + 100% * 100 (lightning) = 500 damage, of which 200 is physical and 100 each is fire, lightning and cold.
Deadly strike doubles physical damage, so with it, you'd have 400 physical and 100 each fire, lightning and cold.
So, you can increase the elemental damage from vengeance with a higher-damage weapon or with +min/+max equipment, but it's unaffected by other off-weapon ED of any sort and deadly strike.
Suppose you have a 100 damage sword and 100 strength.
You'd have 100 + 100% * 100 = 200 damage, all physical.
Now suppose you have a 100 damage sword, 100 strength and a +100% each vengeance.
You'd have 100 + 100% * 100 (physical) + 100% * 100 (fire) + 100% * 100 (cold) + 100% * 100 (lightning) = 500 damage, of which 200 is physical and 100 each is fire, lightning and cold.
Deadly strike doubles physical damage, so with it, you'd have 400 physical and 100 each fire, lightning and cold.
So, you can increase the elemental damage from vengeance with a higher-damage weapon or with +min/+max equipment, but it's unaffected by other off-weapon ED of any sort and deadly strike.