Explosive arrows (question)
#11
LiquidDamage,Jan 25 2004, 12:06 AM Wrote:Why?  Why does monster regeneration exist when it does nothing but limit play options?
italics mine.

Scarcity is itself valuable <== economic meta-principle.

Next time you sit down to play Monopoly with friends ask the following two questions:

1. "Don't you guys hate it when you run out of money?"

answer is likely to be a chorus of "yes!"

2. "How about we each get $2000 instead of $200 when we pass Go!?"

to which, if the answer isn't "you've gotta be kidding!" then I suggest you try it and find out why this is an awful idea.

...

What I'm saying is that *general* limits are absolutely necessary, or *everything* loses its value.

The problem is that "general" must include "particular", which means invariably some particular limitation is going to bother you, since you couldn't make up the rules of the game (to suit) yourself.

Fortunately, with D2 v1.10, it is reasonable to mod the game in many different ways, including the regen issue that bothers you.

Unfortunately, unlike, say, Friday Night Dealer's choice poker, it is problematic to mod rules for computer games but still have a ready supply of other folks to play with.

I'm, for example, playing both classic and LoD on ladder atm. Even being willing to play public games, there aren't very many people available in hell in classic at certain times of the day (e.g. down to just three games at one point, the other night). Classic is very likely to be the single most popular "mod" of LoD we'll ever see, yet I have significant problems finding people to play with.

As for Irene? Well, had MongoJerry allowed her just one "gift" (item or skillpoint) per Act boss quest completion, she could have gone a lot farther. Eventually such a gift might have to deal with monster regen, but that would be a long ways off, I'm sure.

Sounds like you should petition Blizzard to add "PMH aura" to the new anni charm (you know, the one that will replace the current one, when *all* players that have one are banned, because they *must* be cheaters ;) ... and no, I'm not the j/k troll that started that thread).
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Messages In This Thread
Explosive arrows (question) - by Samka - 01-22-2004, 06:25 AM
Explosive arrows (question) - by adeyke - 01-22-2004, 06:34 AM
Explosive arrows (question) - by Samka - 01-22-2004, 06:51 AM
Explosive arrows (question) - by ShadowHM - 01-22-2004, 12:12 PM
Explosive arrows (question) - by LiquidDamage - 01-22-2004, 12:51 PM
Explosive arrows (question) - by Crystalion - 01-23-2004, 12:07 PM
Explosive arrows (question) - by bigeyedbug - 01-24-2004, 02:56 AM
Explosive arrows (question) - by Obi2Kenobi - 01-24-2004, 06:58 PM
Explosive arrows (question) - by ak404 - 01-24-2004, 08:59 PM
Explosive arrows (question) - by LiquidDamage - 01-25-2004, 12:15 AM
Explosive arrows (question) - by Crystalion - 01-25-2004, 01:01 AM
Explosive arrows (question) - by Samka - 01-25-2004, 06:16 AM
Explosive arrows (question) - by LiquidDamage - 01-25-2004, 01:11 PM
Explosive arrows (question) - by Caaroid - 01-25-2004, 02:17 PM
Explosive arrows (question) - by Crystalion - 01-25-2004, 11:26 PM
Explosive arrows (question) - by LiquidDamage - 01-26-2004, 11:23 AM
Explosive arrows (question) - by Caaroid - 01-26-2004, 11:50 AM
Explosive arrows (question) - by Crystalion - 01-26-2004, 12:56 PM
Explosive arrows (question) - by AtomicKitKat - 01-26-2004, 12:59 PM
Explosive arrows (question) - by Ferengi - 01-27-2004, 07:47 AM
Explosive arrows (question) - by Crystalion - 01-27-2004, 08:48 AM
Explosive arrows (question) - by Caaroid - 01-27-2004, 10:14 AM
Explosive arrows (question) - by Caaroid - 01-27-2004, 10:18 AM

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