03-15-2003, 07:01 PM
when you score a hit, there's a 4% chance of your weapon you attacked with losing durability (5% if it's a throwable item).
smite is bugged in that it reduces the durability of your weapon (not your shield).
when you're hit it picks a random armor piece to damage: helm = 3, torso = 2, right hand = 2, left hand = 2, belt = 4, boots = 4, gloves = 3
it won't pick a piece you don't have.
that piece will have a 10% chance of losing durability.
you don't lose durability when you block.
you don't lose durability from non-melee attacks.
screwy huh?
repair costs are really complicated, you might want to search if maybe jarulf has a write-up on it.
i can say that your cheapest repair costs are going to be with items with full charges (or no charges) and replenish durability... if an item has replenish durability, it calculates the repair cost as if it had full durability - 1 no matter what the actual durability is.
smite is bugged in that it reduces the durability of your weapon (not your shield).
when you're hit it picks a random armor piece to damage: helm = 3, torso = 2, right hand = 2, left hand = 2, belt = 4, boots = 4, gloves = 3
it won't pick a piece you don't have.
that piece will have a 10% chance of losing durability.
you don't lose durability when you block.
you don't lose durability from non-melee attacks.
screwy huh?
repair costs are really complicated, you might want to search if maybe jarulf has a write-up on it.
i can say that your cheapest repair costs are going to be with items with full charges (or no charges) and replenish durability... if an item has replenish durability, it calculates the repair cost as if it had full durability - 1 no matter what the actual durability is.