01-07-2004, 04:05 PM
Casperi,Jan 7 2004, 06:29 AM Wrote:I'll second that. I took my taunt/frenzy barb into Hell at lvl 64, and he _struggled_. I thought melee builds were hopelessly ruined. I pinned my hopes on crescent moon, and yet when I finally made one it didn't seem to help much. I felt I was relegated to being a battle orders monkey as I couldn't kill anything.JustAGuy,Jan 7 2004, 07:18 AM Wrote:Level as in player level, or character level? My last Amazon was retired at character level 57ish when she stopped being able to kill anything in a nightmare act 5 game (4 players). I took her to hell act 1, just to see, and she couldn't do a thing.Level 57 is _way_ too young to be going to hell mode, imho. I usually stay in nightmare until level 70. Some players I know wait until at least 75 before moving on.
Now that he is 79, last night he was quite effective in Act IV (I also now have a pair of decent weapons). The difference is that I actually hit now. Strafe will suffer mightily if your chance to hit is low. I'm not trying to say that melee isn't tough, particularly in no-twink, or that you'll be as fast at killing as a trapasin or hammerdin, but I think that a bowazon can be _viable_.
Too bad I wasn't the recipient of the Eaglehorn that dropped for us last night <_<
I'll have to stick to my plans to build a witchyzon. With enough crushing blow, PMH, and amp damage, along with strafe's new minimum number of arrows, I think such a build will be at least viable.