12-27-2003, 01:37 AM
I was doing some testing in classic with a few mods to skills.txt to make things really unfair for the poor monsters...
I made War Cry uninterruptable and noticed a couple of ways for it to still "fail" for me:
1) I don't know about blocking, but some of those spear cat type monsters in act 2 hell can Avoid apparently.
2) it still looked like I was getting interrupted... until I took off my shield (and stopped blocking)
These interpretations correct you think? Does #2 still apply in LoD? (Class handles blocking a little differently afaik).
This reminds me: skills.txt says 5% chance for raise skeleton to have a shield, but I see them with shields (visually) all the time... what's up there? Do they block? (unlike act 3 mercs, e.g.). Is it really 5% and some of the shields shown are bogus?
I made War Cry uninterruptable and noticed a couple of ways for it to still "fail" for me:
1) I don't know about blocking, but some of those spear cat type monsters in act 2 hell can Avoid apparently.
2) it still looked like I was getting interrupted... until I took off my shield (and stopped blocking)
These interpretations correct you think? Does #2 still apply in LoD? (Class handles blocking a little differently afaik).
This reminds me: skills.txt says 5% chance for raise skeleton to have a shield, but I see them with shields (visually) all the time... what's up there? Do they block? (unlike act 3 mercs, e.g.). Is it really 5% and some of the shields shown are bogus?
"He's got demons? Cool!" -- Gonzo, Muppet Treasure Island
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits
"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits