Auras
#7
The to-hit formula is:
chance to hit = 100% *2 * attacker_AR / (attacker_AR + defender_DR) * attacker_lvl / (attacker_lvl + defender_lvl)

What this means is that multiplying your total AR by X is the same as dividing the enemy's DR by X (e.g. doubling your AR is like halving enemies DR).
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Messages In This Thread
Auras - by Nightwind - 12-15-2003, 06:09 AM
Auras - by NeoLunar - 12-15-2003, 06:26 AM
Auras - by Nightwind - 12-15-2003, 08:42 PM
Auras - by AtomicKitKat - 12-15-2003, 08:45 PM
Auras - by Taem - 12-15-2003, 09:06 PM
Auras - by Ruger - 12-15-2003, 09:14 PM
Auras - by adeyke - 12-15-2003, 11:54 PM
Auras - by Nightwind - 12-16-2003, 12:20 AM
Auras - by Nightwind - 12-16-2003, 12:21 AM
Auras - by Assur - 12-16-2003, 04:01 AM
Auras - by Deadpan - 12-16-2003, 11:13 AM
Auras - by Nadreck - 12-16-2003, 11:42 AM
Auras - by adeyke - 12-16-2003, 01:00 PM
Auras - by Nightwind - 12-16-2003, 01:14 PM
Auras - by Deadpan - 12-16-2003, 02:07 PM
Auras - by Occhidiangela - 12-16-2003, 06:25 PM
Auras - by Nightwind - 12-17-2003, 02:42 AM

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