12-09-2003, 02:13 AM
What I was going at is instead of adding together different effects of regeneration, it's more complicated than that in 1.10.
As in:
* PMH stops positive regeneration (instead of all, like <1.09?)
* (Multiple) potion heal regeneration is averaged (since the the patch that they didn't work instantly, this was always so?)
* Native hp regeneration (as in DamageRegen column added) is negated by OW, PMH, and poison
* Prayer was never in any version negated by anything (and multiple auras have always stacked) since it increases the hitpoint stat directly
And thus lastly: any other hp regen isn't negated or affected.
As in:
* PMH stops positive regeneration (instead of all, like <1.09?)
* (Multiple) potion heal regeneration is averaged (since the the patch that they didn't work instantly, this was always so?)
* Native hp regeneration (as in DamageRegen column added) is negated by OW, PMH, and poison
* Prayer was never in any version negated by anything (and multiple auras have always stacked) since it increases the hitpoint stat directly
And thus lastly: any other hp regen isn't negated or affected.