11-30-2003, 09:08 PM
(This post was last modified: 11-30-2003, 09:37 PM by wsbchicago.)
At some point (prior to 1.10) MDR calculations occurred prior to PVP reductions. Now, per Jarulf's listing (see item 7), it occurs afterwards. This does in effect increase how MDR operates drastically. Maybe this is what Brista meant? MDR now would play a significant role in PVP against frame based attacks.
Example:
Prior: assuming MDR of 15 and firewall of 6,000.
6,000 = 240/second. Less mdr = 225/second. After PVP penalty = 56 /second.
MDR reduces damage by less than .4% per MDR point.
Now:
6,000 = 240/second. After PVP penalty = 40 / second. Less mdr = 25 /second.
MDR reduces damage by 2.5% per MDR point.
Of the change in damage (56 to 25), the PVP penalty reduces overall damage by 18.5, while the sequence change reduces it by 12.5. That "might" be explained by the increased damage in these spells in 1.10 versus 1.09. Of course, with items and synergies, you can get firewall even higher. But this has an affect if skills aren't increased.
Was this part of Blizzard's strategy to encourage maxing synergy spells? Or maybe just an overall change to make MDR relevant?
Example:
Prior: assuming MDR of 15 and firewall of 6,000.
6,000 = 240/second. Less mdr = 225/second. After PVP penalty = 56 /second.
MDR reduces damage by less than .4% per MDR point.
Now:
6,000 = 240/second. After PVP penalty = 40 / second. Less mdr = 25 /second.
MDR reduces damage by 2.5% per MDR point.
Of the change in damage (56 to 25), the PVP penalty reduces overall damage by 18.5, while the sequence change reduces it by 12.5. That "might" be explained by the increased damage in these spells in 1.10 versus 1.09. Of course, with items and synergies, you can get firewall even higher. But this has an affect if skills aren't increased.
Was this part of Blizzard's strategy to encourage maxing synergy spells? Or maybe just an overall change to make MDR relevant?