11-10-2003, 05:03 PM
Charge is bugged, though I don't think it's nearly as bad as it was in the beta.
1) If you start a charge while in hit recovery or in the blocking animation you will freeze in place.
2) If you are in chargelock (holding down the mouse button on an enemy to continously charge) and run out of mana you will freeze in place.
Both can be cured by switching weapons. I have never yet run into a sitation where weapon switch doesn't work, then again I play singleplayer which might be a factor.
2) is only a problem at low levels, where you have no mana leech and a tiny mana pool. 1) just requires you to be more careful when charging with a bunch of ranged attackers around. Both can be worked around fairly easily, IMO charge is still quite useable.
Charge does GINORMOUS amounts of physical damage. Not only is the damage per hit ludicrous, but if you continously charge something you can get a good amount of hits per second as well (~3 charges / second, seemingly regardless of weap speed). Charge is probably the best unique and super unique killer there is.
On the flip side, charge does take some skill in knowing how to choose targets so as to minimize downtime (when you're standing in front of enemies unable to charge). It's a very different style of play.
1) If you start a charge while in hit recovery or in the blocking animation you will freeze in place.
2) If you are in chargelock (holding down the mouse button on an enemy to continously charge) and run out of mana you will freeze in place.
Both can be cured by switching weapons. I have never yet run into a sitation where weapon switch doesn't work, then again I play singleplayer which might be a factor.
2) is only a problem at low levels, where you have no mana leech and a tiny mana pool. 1) just requires you to be more careful when charging with a bunch of ranged attackers around. Both can be worked around fairly easily, IMO charge is still quite useable.
Charge does GINORMOUS amounts of physical damage. Not only is the damage per hit ludicrous, but if you continously charge something you can get a good amount of hits per second as well (~3 charges / second, seemingly regardless of weap speed). Charge is probably the best unique and super unique killer there is.
On the flip side, charge does take some skill in knowing how to choose targets so as to minimize downtime (when you're standing in front of enemies unable to charge). It's a very different style of play.