11-10-2003, 10:38 AM
On this bug.... I have been see many of the complaints, but little in the way of any good information as to what is really happening. Currently I have only seen one (from AB HC formum no less) that gave a good accounting of what was happening with character HP and amount of damage being done (sounded like the damage was about 2800 to 2900 per hit in NM? iirc). Most others have been like whining players; "I had a high HP barb and was one hit killed by them" etc. But what did that particular character mean by 'high HP'? What was the difficulty? Which ancient as it seems to switch in some of the retellings? Sometimes they also give resists (maxed, 75% or did they have more?), but usually it is unmentioned. Needed are some good samplings of information or even Blizzard will be hard pressed to fix this if they do not have a clue as to the cause.
Testing needs to be done in SC for obvious reasons.
Is this only in Ladder games?
Is it only the axe thrower or or do the others cause it too?
Do any other SU monsters cause this else where?
What were the unique mods that were active besides the FE? Also take note of any of the mods on the other ancients too as the aura can have some overlap too.
Just how much damage is being done? How consistent is this mega damage also.
Currently I have two suspicions about the cause. One I will let slide for now since I need a lot more information on some of the games internal change to be sure that it something that has really change in the 1.10 version.
The other suspicion I consider to be the more likely. It is the interactions of some of the mods and the weapons that they being randomly given. Keep in mind that some of the unique attribues serve to multiply their overall damage or some element (fire in this case) and that if they get a critical hit all the damage types will be doubled. For the weapons there has been a change for the earlier versions; there are additional affixes that have been put into the ones that can appear on rare weapons. At the higher difficulties the ancients will be getting rare versions of their weapons. In 1.09 this was not as much of a problem since the best dmg% that might occur was 200%, but it is now possible to have up to 450 dmg%. And more importantly is that in 1.09 the highest fire damage affix would have been the suffix 'of Burning' (5-9)to(10-20) fire and no prefixes. But in 1.10 the highest fire on a rare weapon (depending on the alvl of the weapon) is prefix 'Scorching' at (121-171)to(181-240) with suffix 'of Burning' (5-9)to(10-20). With attribues like FE that boost the fire damage that they do and a further increase with a critical hit doubling that, I could see the potential that the damage could go into the damage range hinted at earlier.
But testing would be required to help pin this down.
Testing needs to be done in SC for obvious reasons.
Is this only in Ladder games?
Is it only the axe thrower or or do the others cause it too?
Do any other SU monsters cause this else where?
What were the unique mods that were active besides the FE? Also take note of any of the mods on the other ancients too as the aura can have some overlap too.
Just how much damage is being done? How consistent is this mega damage also.
Currently I have two suspicions about the cause. One I will let slide for now since I need a lot more information on some of the games internal change to be sure that it something that has really change in the 1.10 version.
The other suspicion I consider to be the more likely. It is the interactions of some of the mods and the weapons that they being randomly given. Keep in mind that some of the unique attribues serve to multiply their overall damage or some element (fire in this case) and that if they get a critical hit all the damage types will be doubled. For the weapons there has been a change for the earlier versions; there are additional affixes that have been put into the ones that can appear on rare weapons. At the higher difficulties the ancients will be getting rare versions of their weapons. In 1.09 this was not as much of a problem since the best dmg% that might occur was 200%, but it is now possible to have up to 450 dmg%. And more importantly is that in 1.09 the highest fire damage affix would have been the suffix 'of Burning' (5-9)to(10-20) fire and no prefixes. But in 1.10 the highest fire on a rare weapon (depending on the alvl of the weapon) is prefix 'Scorching' at (121-171)to(181-240) with suffix 'of Burning' (5-9)to(10-20). With attribues like FE that boost the fire damage that they do and a further increase with a critical hit doubling that, I could see the potential that the damage could go into the damage range hinted at earlier.
But testing would be required to help pin this down.