03-10-2003, 10:02 PM
The damage from their suicide/death explosion is not dependant on hit points. It uses Attack1 damage (useless info: in this case, the damage will never be the listed max, the highest it gets is max-1). What type of damage it is depends on the AIParam1 value:
Class AIParam1
FanaticMinion 0
BerserkSlayer 0
ConsumedIceBoar 1
ConsumedFireBoar 50
FrenziedHellSpawn 1
FrenziedIceSpawn 75
InsaneHellSpawn 1
InsaneIceSpawn 100
Aiparam1 = 0: physical only, uses missile id 426 (SuicideCorpseExplode)
Aiparam1 = 1: physical and fire (uses the same value), uses missile id 427 (SuicideFireExplode)
Aiparam1 => 2: physical and cold (uses the sme value), uses missile id 428 (SuicideIceExplode). chill length = aiparam1
Class AIParam1
FanaticMinion 0
BerserkSlayer 0
ConsumedIceBoar 1
ConsumedFireBoar 50
FrenziedHellSpawn 1
FrenziedIceSpawn 75
InsaneHellSpawn 1
InsaneIceSpawn 100
Aiparam1 = 0: physical only, uses missile id 426 (SuicideCorpseExplode)
Aiparam1 = 1: physical and fire (uses the same value), uses missile id 427 (SuicideFireExplode)
Aiparam1 => 2: physical and cold (uses the sme value), uses missile id 428 (SuicideIceExplode). chill length = aiparam1