team spirit in 1.10
#1
Ive been playing since 1.10 was released, and there seems to be much more of a cooporative effort now, people staying close and methodically cleaning through acts. And not rushing ahead, since it is suicide. With the exception of the few who havent read the patch change log, and still believes things works like 1.09, and it all about getting to hell and cut up cows ^_^

With things going better, it definitely leaves room for more party oriented builds, since you have to stick tightly together. Like the healer pally with the powerfull holy bolt to heal for around 400 damage at max. Or a cursebitch necro with dim vision especially, which would help greatly with the hordes ahead. Or a static sorc, with maxed energy shield and synergy, tanking and keeping enemies down in health, while the others cut them down.
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Messages In This Thread
team spirit in 1.10 - by LucianDK - 10-29-2003, 09:21 PM
team spirit in 1.10 - by lemekim - 10-30-2003, 01:31 AM
team spirit in 1.10 - by Loki - 10-30-2003, 01:28 PM
team spirit in 1.10 - by Nastie_Bowie - 10-30-2003, 06:19 PM
team spirit in 1.10 - by Occhidiangela - 10-30-2003, 07:24 PM
team spirit in 1.10 - by Bob - 10-31-2003, 12:57 AM
team spirit in 1.10 - by kandrathe - 10-31-2003, 02:22 AM
team spirit in 1.10 - by Archon_Wing - 10-31-2003, 09:15 AM
team spirit in 1.10 - by EternalMajin - 10-31-2003, 06:29 PM
team spirit in 1.10 - by lemekim - 10-31-2003, 07:03 PM
team spirit in 1.10 - by Brista - 11-01-2003, 02:26 AM
team spirit in 1.10 - by diegoforlan - 11-02-2003, 11:46 AM
team spirit in 1.10 - by SaintAugustine - 11-03-2003, 03:40 AM

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