03-09-2003, 01:06 PM
Quote:down to thw town (were guards for some reason are attacking me, I think I kiled one of them by mistake once when I was blind, now I see when blind though which is much better).Yes, they do that if you anger them. I don't think that there is anyway to stop them do that except by killing them.
Quote:The strange thing was though, that the room with all those monsters, they did not move, they just stood there until I attacked them, Strange. And there were gold everywere and occationally when I moved, the monsters flickered and showed gold.You are stealthy and monsters are sleeping. They have not noticed you and will only attack you if you wake them up. The gold flickering is because of line of sight. The game will leave gold and item marks on the screen even if you don't see them but does not do that to monsters. Thus, if the monster disappears from your line of sight, you will see the gold underneath it.
Quote:what do a ring of stealth and a ring of warning do??A ring of stealth gives Stealth ability what you were wondering (as described above). It's not particularly useful, but will ease killing of throne rooms and other places with lots of sleeping monsters. A ring of warning shows color flashes, which I never figured out, nor did any of my friends. It seems to be a way too imprecise and unreliable to be worth using.
You were piously aligned.
You were cold resistant. --> This is from Valkyrie
You were poison resistant. --> Cave spiders and such give this
You were level-drain resistant. --> Can't say, a special item perhaps?
You were telepathic. --> This you gain by eating a floating eye.
You had automatic searching. --> Ring of searching, I believe
You had infravision. --> Can't say, a special item perhaps?
You were stealthy. --> Ring of stealth or boots of elven kind
You were fast. --> IIRC, this increases by levels
You had reflection. --> Amulet of reflection
You had free action. --> Ring of free action or such
If you have an artifact or two (such as Excalibur or the quest item) it could explain a few stats.
Quote:Anything in particular else I should try to get?Definitely.
- Magic resistance (a cloak of magic resistance or a gray dragon scale mail)
- Fire resistance (eat a fire giant or a red dragon)
- Conflict (a ring of conflict; put on only in combats)
- Life saving (an amulet of life saving)
- Levitation (a ring/boots of levitation; put on only when needed)
Quote:So far, I find myself never using wands, potions, scrolls and such (although instead I "cheat" some by saving and such). I just end up puting all of them in my bag (being burdened), is there any point? Should I just leave them instead? Also, are chests found in the dungeon safe to put items in?`As oposed to the ground for example?You are okay doing, but I would not put unidentified wands into a bag of holding. If the wand happens to be a wand of cancellation it will destroy the bag of holding with all its contents. Keep also a normal sack with you and put wands there. Have a plan to identify potions, wands and scrolls later on. Dungeon chests are safe, but some big monsters may pick them up.
Cheers,
Tommi
Hammer of Atur
PvE/RP World of Warcraft Guild
Argent Dawn (European RP server), Alliance side
Dwarf Campaign
Awarded Custom Campaign for Warcraft III
Tommi's Diablo II information and guides
The de facto source of Diablo II game mechanics
PvE/RP World of Warcraft Guild
Argent Dawn (European RP server), Alliance side
Dwarf Campaign
Awarded Custom Campaign for Warcraft III
Tommi's Diablo II information and guides
The de facto source of Diablo II game mechanics