09-25-2003, 06:46 PM
quoting myself ;)
why would it? you aren't supposed to parry more with the effect. they don't get the def/block penalty when moving, so that's the only way it would effect them.
the only monsters that don't have a block animation are greater mummies, act bosses and the lowest oblivion knights. so they've got 100% "passive block".
extra fast monsters i'm sure parry faster(all their animations are sped up), i don't think they get individual fc/fbr/fhr mods to them. or they might, i'm not an expert <_<
Quote:from expert testing with up to 300 fbr and holy shield i've found that either
a) it's a tiny unnoticeable amount
B) it's bugged
c) it's not implemented yet
block lock with 1 fps is easily achieved with 300 fbr, aka you don't manage to do much damage, so that's my conclusion, it's trash.
and even if it "worked great" there's so few items that give fbr, so very few people would be able to take advantage of it.
Quote:And finally, a burning question: do monsters (and minions/act 3 hireling etc.) benefit from this "passive" blocking effect as well? This would seriously clip the effectiveness of some attacks vs. such monsters (Dragon Talon, Zeal, etc.).
why would it? you aren't supposed to parry more with the effect. they don't get the def/block penalty when moving, so that's the only way it would effect them.
the only monsters that don't have a block animation are greater mummies, act bosses and the lowest oblivion knights. so they've got 100% "passive block".
extra fast monsters i'm sure parry faster(all their animations are sped up), i don't think they get individual fc/fbr/fhr mods to them. or they might, i'm not an expert <_<