1.10 Monster mlvl and TC upgrades
#2
Ruvanal,Sep 10 2003, 11:00 PM Wrote:Example: someone puts quillrat1 (Level(H)=67, TreasureClass1(H)=Quill 1 (H) )from monstats.txt to appear in the hell difficulty Arreat Summit (id=120, MonLvl3Ex=87). The actual level of a non-champion, non-minion, non-boss Quill Rat there would end up being mlvl=87 and would drop the Quill 5 (H) TC when killed.
Very interesting. That makes it somewhat hard for a neophyte like myself to tell what act 5 monsters might be ideal for MFing certain sets and uniques. Hopefully someone will put together a better guide than just looking at the misleading data at d2data (which still, btw, has omissions in some sections, like affixes, for v1.10).

So, I if understand this correctly, Revivemancers potentially benefit from reviving preferred monster types albeit of a higher level, because they are "guest" monsters? Or do Necro's revives always get clvl for mlvl or some other formula not related to original mlvl?

I hadn't considered this issue before in rushing, but clearly a reviver rushee can fight more easily above his own level if his revives are comensurate with what they are fighting. Or better still, he's rushed to act 5, darts out and grabs some freebie corpses, then waypoints back to a level appropriate act to fight, potentially starting a new game any time his revives expire and he needs more.

(general note: the pindle corpses are on timer and will die at timer trigger if they are revived--however you should still be able to poison explosion them. But Prowling dead are 90% poison resistant so it won't help much. Corpse Explosion works, but timing prevents it from helping as the newly risen PD are invulnerable for a time and the timers aren't staggered enough for there still to be corpses left when they become vulnerable. Barbs dashing in and horking these corpses for items is pretty funny--no idea if any of this works on realm; all tested only SP).

edit: upon reflection, I imagine the mlvl of a revive must be set = clvl. This would still, however, beg the question of whether guest monster scaling in v1.10 might make Necro revives (some monsters at least) studlier than pre v1.10?
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Messages In This Thread
1.10 Monster mlvl and TC upgrades - by Ruvanal - 09-10-2003, 11:09 PM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 12:04 AM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 12:16 AM
1.10 Monster mlvl and TC upgrades - by Ruvanal - 09-11-2003, 02:46 AM
1.10 Monster mlvl and TC upgrades - by Crystalion - 09-11-2003, 04:47 AM

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