09-06-2003, 01:11 PM
it doesn't say in the mpq's really. the first couple of columns in skills.txt are srvstfunc, pclthitfunc & srvdofunc(where it's just a number), they are hardcoded complicated things about how a skill should work. for both the ama and viper they're the same.
compared to the zon skill it has # subloops 3 vs 0 for its first srvcalc/cltparam, i have no idea what that means.
the viper exploison has 1 in the collide column, also srcdamage(controls if the skill uses the attackers weap damage) for the javelin is 100%, and srcmissdamage(if the weapon damage is carried over to the missile) is 100% as well.
it doesn't make sense though that it makes the sound of bonespear when you pass through it..
compared to the zon skill it has # subloops 3 vs 0 for its first srvcalc/cltparam, i have no idea what that means.
the viper exploison has 1 in the collide column, also srcdamage(controls if the skill uses the attackers weap damage) for the javelin is 100%, and srcmissdamage(if the weapon damage is carried over to the missile) is 100% as well.
it doesn't make sense though that it makes the sound of bonespear when you pass through it..