09-05-2003, 08:41 PM
Hi,
I do not set the "perfection standard" for a PC game, "Pretty Good" meets my standards if I have fun.
Sure. However, when irritating items that would take a ten minute one line fix are ignored (e.g., the mana shield bugs in D1, the lying character screen in D2) but copious, pointless and unnecessary new content is introduced, I wonder about the maturity of the people who are doing the work. Instead of adults taking pleasure and pride in doing a job well, they seem like children who, just because they can, paint the sky orange and the trees pink.
Unlike the average person, the "hard core" player's requests are more likely to be "fix the bugs" and "balance the game" -- things that should not even have to be asked if the game designers had a clue and gave a crap. When the "average" player asks for dragons and ninjas in a medieval D&D game because he thinks they're "neat" (never mind that neither fit into that particular game universe) he's just displaying an immaturity that comes from either age or experience (or both). When a gaming company treats a request for a bug fix as they would the request for dragons, they are showing an immaturity that comes from pride and stupidity.
Yes, the game companies have the "right" to make the game any way they want to. They have the right to incorporate or ignore any feature they want to. But they don't have the right to *fail* to meet their own stated standards and then try to pass that off to their customers as "that's the way we want it."
So, after watching the software industry turn into a bunch of arrogant assholes, following the lead of Bill and bunch in Redmond, and having had it demonstrated time and again that these people don't give a crap for anything from their customers but money, explain why we should be polite to them when they are so rude to us?
--Pete
I do not set the "perfection standard" for a PC game, "Pretty Good" meets my standards if I have fun.
Sure. However, when irritating items that would take a ten minute one line fix are ignored (e.g., the mana shield bugs in D1, the lying character screen in D2) but copious, pointless and unnecessary new content is introduced, I wonder about the maturity of the people who are doing the work. Instead of adults taking pleasure and pride in doing a job well, they seem like children who, just because they can, paint the sky orange and the trees pink.
Unlike the average person, the "hard core" player's requests are more likely to be "fix the bugs" and "balance the game" -- things that should not even have to be asked if the game designers had a clue and gave a crap. When the "average" player asks for dragons and ninjas in a medieval D&D game because he thinks they're "neat" (never mind that neither fit into that particular game universe) he's just displaying an immaturity that comes from either age or experience (or both). When a gaming company treats a request for a bug fix as they would the request for dragons, they are showing an immaturity that comes from pride and stupidity.
Yes, the game companies have the "right" to make the game any way they want to. They have the right to incorporate or ignore any feature they want to. But they don't have the right to *fail* to meet their own stated standards and then try to pass that off to their customers as "that's the way we want it."
So, after watching the software industry turn into a bunch of arrogant assholes, following the lead of Bill and bunch in Redmond, and having had it demonstrated time and again that these people don't give a crap for anything from their customers but money, explain why we should be polite to them when they are so rude to us?
--Pete
How big was the aquarium in Noah's ark?