Draft Tourette's Barbarian Guide: 1.00dr
#34
My 1.10 Hc ladder character will be very similair to Occhidiangela's build:

Howl 1
Taunt 20
Shout 15
BattleCry 1
Battle Orders 20
Battle Command 1
Axe Mastery 20
Increased Stamina 1
Increased Speed 1
Iron Skin 1
Natural Resists 1
Bash 1
Stun 1
Concentrate 1
Berserk 1
Double Swing 1
Double Throw 1
Frenzy 20
Leap 1
Leap Attack 1

(I think) this leaves me with 0 skill points left at clvl99 and all quests done, if he ever does gets there.1 point in berserk with a base of 15 shout is still more than enough magic damage against nasty immunes.I suspect i will be doing quite a bit of leaping (away from stuff, mainly) so i might take taunt down a little and increase LA to 5.

One little suggestion (should blizzard be reading this B)) Why not give 1-handed combat masteries (sword, axe, mace) synergies so it becomes possible for a dual wield barbarian to use an axe and a mace, and be just as effective as an axe/axe wielder? in other words, for 10 mace mastery/10 axe mastery to equal 20 axe mastery.Not only does this allow for more stuff to choose from item-wise, it looks pretty neat too. :lol:
I know this could be 'exploited' to give a 2-handed axe wielder allot of extra damage, but then again, he would have to spec 20 axe/ 20 mace for it to be really effective.meaning he will have to sacrafice in warcries or combat skills.
"A witty saying proves nothing." -- Voltaire
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Messages In This Thread
Draft Tourette's Barbarian Guide: 1.00dr - by jms - 08-05-2003, 08:20 PM
Draft Tourette's Barbarian Guide: 1.00dr - by Catflap - 08-29-2003, 09:14 AM
Draft Tourette's Barbarian Guide: 1.00dr - by Guest - 12-10-2003, 06:36 PM

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