Optimizing Skill- and Synergy-Levels
#25
While adeyke is correct in the 1.1s patch, it is assumed that CM will directly subtract from immunities in the final release. The question is whether or not it functions at 20% effectiveness (as LR and Conviction do). WIth conviction, only monster up to 129% res cold immune monsters can be broken (conviction is capped at 150%), which isn't many monsters.

Of course, no one knows for certain what will happen in the final release, so it is all still guess work.

Quillan
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Messages In This Thread
Optimizing Skill- and Synergy-Levels - by Brista - 07-30-2003, 04:19 PM
Optimizing Skill- and Synergy-Levels - by Raziel - 07-31-2003, 05:24 PM
Optimizing Skill- and Synergy-Levels - by Quillan - 07-31-2003, 05:34 PM
Optimizing Skill- and Synergy-Levels - by Brista - 07-31-2003, 07:55 PM
Optimizing Skill- and Synergy-Levels - by Dagni - 07-31-2003, 10:00 PM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-01-2003, 04:34 AM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-01-2003, 02:41 PM
Optimizing Skill- and Synergy-Levels - by Olon97 - 08-01-2003, 04:38 PM
Optimizing Skill- and Synergy-Levels - by adeyke - 08-19-2003, 02:57 PM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-19-2003, 03:46 PM
Optimizing Skill- and Synergy-Levels - by adeyke - 08-19-2003, 03:55 PM
Optimizing Skill- and Synergy-Levels - by Quillan - 08-19-2003, 04:31 PM
Optimizing Skill- and Synergy-Levels - by Pren - 09-11-2003, 07:38 AM

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