Gems + Skulls + Jewels + Runes . . .
#9
1 staff
1 kris
1 belt
1 chipped diamond (or flawed, etc.)

Yields a Savage Pole Arm. These are handy weapons to put onto your act II merc or to give to a Werewolf Druid in Act II or III.

I recently cubed a 10-100 damage Lochbar Axe using that recipe. :) Handy for my merc until I find an uber pike or a lance.

A great Runeword for your merc is

Malice

Ith El Eth in a three socketed Pike or Poleaxe, even better if Ethereal.

Why is it so nice? While it does not have uber mods, the Prevent Monster Heal, Open Wounds, and - Targets DR are very handy for stoppin monster regeneration.

My other favorite easy to get Rune Word is Strength: Amn Tir

With a two socketed lance, preferably Ethereal, this gives your Act II merc

25% Crushing BLow
7 % Life Leach
+ 20 to Strength, which means yet another 20% addition to base damage

The Life Leach goes a long way toward making your merc a self healing machine. :)
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Gems + Skulls + Jewels + Runes . . . - by MMAgCh - 08-12-2003, 11:00 AM
Gems + Skulls + Jewels + Runes . . . - by Bob - 08-12-2003, 12:45 PM
Gems + Skulls + Jewels + Runes . . . - by eppie - 08-12-2003, 02:22 PM
Gems + Skulls + Jewels + Runes . . . - by adeyke - 08-12-2003, 02:22 PM
Gems + Skulls + Jewels + Runes . . . - by Cougar - 08-19-2003, 05:18 AM
Gems + Skulls + Jewels + Runes . . . - by adeyke - 08-19-2003, 01:22 PM
Gems + Skulls + Jewels + Runes . . . - by Occhidiangela - 08-19-2003, 02:09 PM
Gems + Skulls + Jewels + Runes . . . - by MMAgCh - 08-20-2003, 06:22 PM
Gems + Skulls + Jewels + Runes . . . - by unless - 08-21-2003, 11:27 AM
Gems + Skulls + Jewels + Runes . . . - by adeyke - 08-21-2003, 02:38 PM
Gems + Skulls + Jewels + Runes . . . - by unless - 08-22-2003, 03:19 AM

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