08-12-2003, 07:01 PM
(This post was last modified: 08-12-2003, 07:05 PM by LemmingofGlory.)
Quote:I think the possibility of finding Lightforge in Single Player is much higher, as you only need to find three mace-type uniques
Probably. I'll note, though, that the probability of finding Lightforge in Hellfire is nil.
Quote:What causes the unusually high life reduction?
A bug.
Quote:Just to make sure I got it right: With Hellfire:Fixed life subtraction is fixed and an increasing spell level just reduces mana cost?
Moe's fixes reflect fixes from the v1.07 patch.
From D1 patch.txt:
10. Fixed the bug that caused Mana Shield to become less effective with increasing spell level.
11. Fixed the bug that caused excessive damage when a Mana Shield expired due to an attack.
Quote:What about the speed/haste bug? This was supposed to be fixed in 1.07 but as far as I remember, the bug still exists in 1.09.
What about HF:F?
The readme exists so I don't have to go through a laundry list of "Did you fix this?"
Quote:Can this bug be removed or is it impossible as Blizzard failed to do so in 1.07...
Yes.
Quote:I found a HF:F related bug:
If you find an Oil of Fortitude in classic HF 1.01 and then load the character in HF:F the Fortitude Oil morphs into a Blacksmith oil. I don't know if you knew it already, just wanted to mention it.
Not a bug. It has to do with changing base types. Compare datahell for vanilla and HFF if you're curious.
Quote:...but what about the Flesh Things? Pink, ugly with high pitched dumb squeals...I think they're funny, but they don't really fit.
I, too, find their "somebody's molesting a balloon" walknoise annoying. I believe I tried changing their sfx once and the game crashed. Could try again, I suppose.
Quote:It this a problem of the new enemies not being implemented correctly? Or is it just due to the hit-sounds being crappy?
Their hit sounds are really crappy. Sierra has a very poor conception of "Gothic dungeon crawl."
[o: *LEMMING* :o]