08-12-2003, 09:23 AM
>Even if it wasn't for the technical problem, I'd still lobby pretty hard to remove him just on the basis of his visual
>appearance alone. It might be just my taste, but a big pink snot monster doesn't contribute to the scary
>atmosphere of D1. I can tolerate grave diggers, I can even tolerate some of the ratmen, even the annoying
>hellbat squeals in vanilla HF. But the lord of the mucous over there, is a damn insult to all the artists who
>crafted all the fine cast of villains in D1.
Interesting...I alwaya found the Hork Demon to be quite a cool addition to Hellfire. Together with the Theodore quest I was always down in the Hive for a little jewelery-hunt in every game :)
I personally think that the Hork Spawns, the Psychorbs and the Shredded (even if they are originally from Diablo1!) are way more ugly and unfitting. IMO the Hork Demon kinda fits to the overall look of the Hive which itself doesn't fit into the Diablo look'n'feel.
The Crypt is much cooler and so are its enemies...but what about the Flesh Things? Pink, ugly with high pitched dumb squeals...I think they're funny, but they don't really fit.
What sucks most is the lack of the feeling when hitting most of the new Hellfire enemies.
Or is it just me?
When I hit one of the original D1 enemies, like a skeleton, with an axe you hear a nice sound when the Skeleton is hit (and not dead).
When hitting...let's say a Hellboar in the Hive...you hear almost nothing and IIRC you don't even see the monster getting hit...this doesn't feel right at all.
Not all HF-enemies have this problem...the Crypt Demons for example have the coolest hit-sound ever.
It this a problem of the new enemies not being implemented correctly? Or is it just due to the hit-sounds being crappy?
>appearance alone. It might be just my taste, but a big pink snot monster doesn't contribute to the scary
>atmosphere of D1. I can tolerate grave diggers, I can even tolerate some of the ratmen, even the annoying
>hellbat squeals in vanilla HF. But the lord of the mucous over there, is a damn insult to all the artists who
>crafted all the fine cast of villains in D1.
Interesting...I alwaya found the Hork Demon to be quite a cool addition to Hellfire. Together with the Theodore quest I was always down in the Hive for a little jewelery-hunt in every game :)
I personally think that the Hork Spawns, the Psychorbs and the Shredded (even if they are originally from Diablo1!) are way more ugly and unfitting. IMO the Hork Demon kinda fits to the overall look of the Hive which itself doesn't fit into the Diablo look'n'feel.
The Crypt is much cooler and so are its enemies...but what about the Flesh Things? Pink, ugly with high pitched dumb squeals...I think they're funny, but they don't really fit.
What sucks most is the lack of the feeling when hitting most of the new Hellfire enemies.
Or is it just me?
When I hit one of the original D1 enemies, like a skeleton, with an axe you hear a nice sound when the Skeleton is hit (and not dead).
When hitting...let's say a Hellboar in the Hive...you hear almost nothing and IIRC you don't even see the monster getting hit...this doesn't feel right at all.
Not all HF-enemies have this problem...the Crypt Demons for example have the coolest hit-sound ever.
It this a problem of the new enemies not being implemented correctly? Or is it just due to the hit-sounds being crappy?