08-12-2003, 07:58 AM
>More importantly, only 4 of the 13 total unqiue rings can drop in MP HF. And two of them are lame carryovers
>from D1.
>To find all of the qlvl 8's in SP HF, you have to find them all in one game. And, afterwards, they morph
>anyway.
Hehe...yeah, all in one game.
I think the possibility of finding Lightforge in Single Player is much higher, as you only need to find three mace-type uniques ;)
>By moe: Two MS-related bugs fixed is non-specific. But how many other MS bugs are there? :P Fixes
>subtraction of too much life when MS falls off. Sets MS dmg reduction to a constant 33%.
What causes the unusually high life reduction?
Just to make sure I got it right: With Hellfire:Fixed life subtraction is fixed and an increasing spell level just reduces mana cost?
>Didn't say anything about Hork Spawns. :P
Umm...yeah...I guess I should pay more attention :lol:
What about the speed/haste bug? This was supposed to be fixed in 1.07 but as far as I remember, the bug still exists in 1.09.
What about HF:F? Can this bug be removed or is it impossible as Blizzard failed to do so in 1.07....well....they failed in removing the dupe bug which was successfully done by DrZed...so maybe the speed/haste thing may not be too difficult to fix.
I found a HF:F related bug:
If you find an Oil of Fortitude in classic HF 1.01 and then load the character in HF:F the Fortitude Oil morphs into a Blacksmith oil. I don't know if you knew it already, just wanted to mention it.
>from D1.
>To find all of the qlvl 8's in SP HF, you have to find them all in one game. And, afterwards, they morph
>anyway.
Hehe...yeah, all in one game.
I think the possibility of finding Lightforge in Single Player is much higher, as you only need to find three mace-type uniques ;)
>By moe: Two MS-related bugs fixed is non-specific. But how many other MS bugs are there? :P Fixes
>subtraction of too much life when MS falls off. Sets MS dmg reduction to a constant 33%.
What causes the unusually high life reduction?
Just to make sure I got it right: With Hellfire:Fixed life subtraction is fixed and an increasing spell level just reduces mana cost?
>Didn't say anything about Hork Spawns. :P
Umm...yeah...I guess I should pay more attention :lol:
What about the speed/haste bug? This was supposed to be fixed in 1.07 but as far as I remember, the bug still exists in 1.09.
What about HF:F? Can this bug be removed or is it impossible as Blizzard failed to do so in 1.07....well....they failed in removing the dupe bug which was successfully done by DrZed...so maybe the speed/haste thing may not be too difficult to fix.
I found a HF:F related bug:
If you find an Oil of Fortitude in classic HF 1.01 and then load the character in HF:F the Fortitude Oil morphs into a Blacksmith oil. I don't know if you knew it already, just wanted to mention it.