Just got pked for the first time
#3
1) About the frustrated wankers: Grief players are grief players.
2) Blizzard has already spoken, at length, in re the hows and whys of the hostile system. Why they have not treated Hydra like the Assassin's traps intrigues me: With a TP or a WP, the Hydra should fall, or maybe should travel into town with the character and attack Deckard Cain! :)

3) Chances that the PK posts here are small.

4) PK avoidance is an acquired trait. Since they are out there, you have to be alert to the warning signs. There are many, I will address a few here For others, see

Rahl's HC Guide


A few tips, given that Blizz will not put a timer on hostility, which would make sense to me. (Thought: A five second timer would probably weed out the griefers from the duelers, and duelers can live with the 5 second delay, given all of the smack talk that goes on between the usual duellers on bnet.)

A. Waypoints are a lucrative PK area for GA amazons, Thrower barbarians, and Hydra sorceresses. You go through, they see via Party Screen where you went, go hostile hit WP and start firing away in short order. If you see folks lurking about the WP in town, be alert. Same with folks just lurking about the opening to town. Go to an off the wall place first and see what happens.

B. When folks offer to help you before you ask for it, consider being wary. Some folks are honestly trying to help, others, like the jerk 37th lvls sorc (Name something like CBZ_Hydra) who I saw PK a clvl 9 Assassin (acct name Sergei_molotov, a very nice fellow I ran into on East in a pubbie) this morning, offer the Cats 2 WP, invite, and play the waypoint trapping game with Hydra. If you ask for help and some one gives it to you, you are less likely to be PK'd. if some one offers you help unsolicited, consider why before accepting.

C. Know where PK's like to hunt. Near Wp's, in Bloody Run Games, in Arcane and Sewer Run games, where they know folks are in a hurry and likely to be less than vigilant. In Meph and Diablo "please help me kill" games in NM and Hell.

D. In the sewers of Act II, I typically dodge past the first set or two of monsters to put them between me and any PKer who wants to jump into the door or down the WP after me. That way, Hydra and GA will auto attack something else while I TP outta there or ESC, depding on how lucky I feel.

E. Hot Key. Put TP scrolls in the last row of your belt, 1 or 4, and either get good at hitting that HK or switch that Hot Key to your Space bar, the easiest bar in the game to find. Hitting that auto casts the TP and you dive into it, usually before more than a round or two lands on you. ONce in town, figure out if you want to stay in the game or not.

F. If town kill ever comes out, stop playing HC.

G. PK's who run about hostiling others in HC are a real nuisance, and should be treated as such.
Cry 'Havoc' and let slip the Men 'O War!
In War, the outcome is never final. --Carl von Clausewitz--
Igitur qui desiderat pacem, praeparet bellum
John 11:35 - consider why.
In Memory of Pete
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Messages In This Thread
Just got pked for the first time - by Sickywicky - 03-05-2003, 05:40 PM
Just got pked for the first time - by --Pete - 03-05-2003, 05:58 PM
Just got pked for the first time - by Occhidiangela - 03-05-2003, 06:00 PM
Just got pked for the first time - by Numsay - 03-05-2003, 06:01 PM
Just got pked for the first time - by Sickywicky - 03-05-2003, 06:47 PM
Just got pked for the first time - by Wargasm - 03-06-2003, 03:33 PM
Just got pked for the first time - by NiteFox - 03-06-2003, 03:37 PM
Just got pked for the first time - by cheezz - 03-07-2003, 05:19 PM

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