Modding 1.10s.
#6
Roland, I'm so glad you're making Dark Tower for 1.10, and already your changes are sounding good.

I'd expect the spell timer removal to be temporary, but while you're at it, could you look at fixing the valkyrie casting delay? if this *has* to be on a timer, then could we at least not wait 6 seconds before being able to use something like Immolation?. Drove me nuts in the beta, I'd encounter a cold-immune, recast valk to hold him up, and then not be able to capitalise for a few seconds.

I certainly do applaud your removal of the quest flags. I encountered an unkillable Ismael Vilehand in hell with my sorc, smashed the orb anyway because one of the others had dropped the flail, and in the horror that is Durance2, I could not use my own TP to resurrect my merc....V unpleasant.

As for things getting much harder as you get closer to Baal, I don't have a problem with that, but please do something about the cheesy fart-gas that is gloams :)

As for monster regen, I doubt any of us really mind the regen, it's the *rate* of regen that is totally OTT. In my experience with the beta it's just resulted in frustration, and even boredom. Can't imagine Blizz ever thought it'd be a challenge.

I've pm'd you as I'd love to have a look at what you've done so far.

Cheers

Edit: few typo's
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Messages In This Thread
Modding 1.10s. - by Roland - 08-09-2003, 03:38 AM
Modding 1.10s. - by Haviandhae'el - 08-09-2003, 03:51 AM
Modding 1.10s. - by Nicodemus Phaulkon - 08-09-2003, 04:11 AM
Modding 1.10s. - by WarBlade - 08-09-2003, 04:21 AM
Modding 1.10s. - by Roland - 08-09-2003, 05:05 AM
Modding 1.10s. - by nightwing - 08-09-2003, 05:28 AM
Modding 1.10s. - by Roland - 08-09-2003, 06:15 AM

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