Modding 1.10s.
#1
Boredom and utter hatred for the current crop of garbage that is 1.10s, along with the need to practice my modding skills (and test out all the hundreds of new goodies we modders get to play around with in 1.10), has led me to start development on the next version of my mod. So far, I've only done some very minor work, and several of the changes I have made are VERY unbalancing (which is, to say the least, the complete OPPOSITE of the point of the mod, but we'll get to that later), but that will change in the future. And, it's just to set up for future development, and not an indication of the direction of the mod. Just thought I'd clarify on that point.

In any case, these are the changes. If anyone would like a copy of the mod, just send me a PM here at the Lounge, and I'll e-mail it to you (just provide me with an e-mail address, or an AIM / ICQ contact). Just remember that this is only the start of development, the very tip of the iceberg, and that development will probably be slow. And, also, all of this is subject to change by the time the final version (or even the next beta version) of the 1.10 patch is released.

My goal for the mod, as per before (yes, 1.09d versions of the mod are still available), is to balance the game, and make it overall more fun. That is the primary goal, and it is non-negotiable. ;) So, don't expect there to be hordes of item candy, nor hugely powerful spells. Conversely, don't expect there to be legions of impossible monsters. And, lastly, don't expect there to be massive changes to the overall game - i.e. no "Total Conversions", or anything of that nature. This is strictly a mod built to fix the broken and/or imbalanced elements of the game; nothing more, and nothing less.

Having said all that, here's the list of changes thus far. ;)

Edited: Updates.

Quote:Balance of Power Mod for Diablo II - Lord of Destruction 1.10s Beta
*******************************************************

Version 2.00 Alpha:
****************
Bug Fixes -
-------------

General Changes -
----------------------
- Amazon now has 30 starting Dexterity.
- Sorceress now has 40 starting Energy.
- Necromancer now has 30 starting Energy.
- Druid now has 25 starting Energy.
- Class-specific character to-hit factors have been removed.
- Character blocking values have been lowered by 15.
- Walk velocity has been lowered to 5.
- Max character level is now 100.
- Characters receive full experience at all character levels.
- Experience loss death penalty in Nightmare and Hell difficulties has been removed.
- Character Stash has been expanded considerably.
- Hireable damage versus Act bosses is now 50% at all difficulty levels.
- Lifesteal / Manasteal are now 100% effective at all difficulty levels.
- Monsters are 25% more abundant in Nightmare difficulty, and 50% more abundant in Hell difficulty.
- Act 1 monsters are more random.
- Act 2 monsters are more random.
- Act 3 monsters are more random.
- Act 4 monsters are more random.
- Act 5 monsters are more random.
- All Quest Flags have been removed.
- An Easter Egg has been added, for all the old-schoolers out there. ;)

Item Changes -
------------------
- Magic Prefix / Suffix attributes have been completely redone.
- Class-specific item automods have been redone.
- Scepters are now a Paladin Class weapon, with a corresponding automod.

Monster Changes -
----------------------
- Monster health regeneration has been removed.

Skill Changes -
------------------
- All skill timers have been removed.
Roland *The Gunslinger*
Reply


Messages In This Thread
Modding 1.10s. - by Roland - 08-09-2003, 03:38 AM
Modding 1.10s. - by Haviandhae'el - 08-09-2003, 03:51 AM
Modding 1.10s. - by Nicodemus Phaulkon - 08-09-2003, 04:11 AM
Modding 1.10s. - by WarBlade - 08-09-2003, 04:21 AM
Modding 1.10s. - by Roland - 08-09-2003, 05:05 AM
Modding 1.10s. - by nightwing - 08-09-2003, 05:28 AM
Modding 1.10s. - by Roland - 08-09-2003, 06:15 AM

Forum Jump:


Users browsing this thread: 3 Guest(s)