Optimizing Skill- and Synergy-Levels
#13
The calculator truncates to an integer the min and max damage, then gives the average damage based upon that. It shouldn't. The game only truncates to a 1/256 increment.

Because of this, the calculator can give incorrect results as to where to put the next skill point. For example, with Firebolt level 2, and one skill point unspent, the calculator says to put it in Fire Bolt, when it should be put in Fire Mastery for the best average damage.

This is how to calculate it with correct truncating:

[(2)^hit_shift * min_dmg * (100 + mastery) / 100] / 256

With Fire Bolt slvl 2 and mastery slvl 1, that's:

[128 * 9 * 130 / 100] / 256 = 5.84765625 min damage (5.85 with no truncating at all)

[128 * 15 * 130 / 100] / 256 = 9.75 max damage

So that's ~ 7.8 avg damage, versus exactly 7.5 average damage with Fire Bolt level 3 and no mastery.

- Dagni
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Messages In This Thread
Optimizing Skill- and Synergy-Levels - by Brista - 07-30-2003, 04:19 PM
Optimizing Skill- and Synergy-Levels - by Raziel - 07-31-2003, 05:24 PM
Optimizing Skill- and Synergy-Levels - by Quillan - 07-31-2003, 05:34 PM
Optimizing Skill- and Synergy-Levels - by Brista - 07-31-2003, 07:55 PM
Optimizing Skill- and Synergy-Levels - by Dagni - 07-31-2003, 10:00 PM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-01-2003, 04:34 AM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-01-2003, 02:41 PM
Optimizing Skill- and Synergy-Levels - by Olon97 - 08-01-2003, 04:38 PM
Optimizing Skill- and Synergy-Levels - by adeyke - 08-19-2003, 02:57 PM
Optimizing Skill- and Synergy-Levels - by lemekim - 08-19-2003, 03:46 PM
Optimizing Skill- and Synergy-Levels - by adeyke - 08-19-2003, 03:55 PM
Optimizing Skill- and Synergy-Levels - by Quillan - 08-19-2003, 04:31 PM
Optimizing Skill- and Synergy-Levels - by Pren - 09-11-2003, 07:38 AM

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