07-30-2003, 09:41 PM
(This post was last modified: 07-30-2003, 09:42 PM by Crystalion.)
Shaft.ed,Jul 30 2003, 09:18 PM Wrote:I wanted to test out the interactions of telekinesis, energy shield and vulpine equipment for obvious reasons.I suspect you've found another instance of an implementation feature/bug reported with +mana per kill items in v1.10 beta...
[...]
OK so I know this is working now.
Then I threw in the vulpine and everything went to hell.
[...]
Test 3:
I figured there might be something wrong with vulpine effects so I took off my mana shield and just got whacked with 75% vupline (5 iths). I took on average 78.2 dmg and regenerated 175 mana. That is crazily wrong.
mana regen = 78.2 * .75 = 58.65
So the vulpine is working 3 times what it is supposed to be.
Maggot Lair thread on +mana per kill bug
It seems quite possible that the coder decided that certain +items (like crushing blow, +mana/kill, vulpine) should stack better/differently in v1.10. Reports so far suggest that this change is messed up (as, for example, poison stacking calculations were in a number of patches).
In other words, if you take off all your vulpine equipment and start a new game to test in, and in that game (never die and) never equipment more than one vulpine item at a time, you might find your results have "normalized".
Good Luck and welcome to the LL.
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"Proto-matter... an unstable substance which every ethical scientist in the galaxy has denounced as dangerously unpredictable." -- Saavik, Star Trek III
"Mom! Dad! It's evil! Don't touch it!" -- Kevin, Time Bandits