Gambling in v1.10 beta--issue about
#3
Brista,Jul 30 2003, 04:01 PM Wrote:I've seen some different explanations circulating but I think Zofox's explanation here is likely to be correct:

http://www.theamazonbasin.com/d2/forums/in...ST&f=35&t=29576

Quote:So your actual chances are:

(90 * (ilvl - exceptional qlvl + 1)) / 10000 for exceptional
(33 * (ilvl - elite qlvl + 1)) / 10000 for elite
Ah, thanks much, that explains a *lot*, indeed...

Quote:If this is true and I'm understanding it correctly, gambling will be very popular and all characters can expect to be able to even out all their equipment to decent levels given enough (profitable, in order to gamble) play.

if they don't change this gamble formula I'm sure I'm on the mark here, especially since the thread you cite also has the missing (from Arreat Summit v1.10 beta info) recipes for cubing rares from norm to except to elite and they are not hard...

Quote:Ort Rune + Amn Rune + perfect sapphire + basic rare weapon -> exceptional rare weapon
Ral Rune + Thul Rune + perfect amethyst + basic rare armor -> exceptional rare armor
Fal Rune + Um Rune + perfect sapphire + exceptional rare weapon -> elite rare weapon
Ko Rune + Pul Rune + perfect amethyst + exceptional rare armor -> elite rare armor

As a side note, the normal unique to exceptional cube isn't hard either (the to elite version is harder and ladder only) so I think a number of uniques previously mostly ignored, like the Woestave, could end up being popular choices (e.g. on the merc), because of their special effect mods (which you typically are unlikely to, or can't get on rares).
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Messages In This Thread
Gambling in v1.10 beta--issue about - by Brista - 07-30-2003, 04:10 PM
Gambling in v1.10 beta--issue about - by Crystalion - 07-30-2003, 09:22 PM
Gambling in v1.10 beta--issue about - by Brista - 07-31-2003, 12:09 PM

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