07-28-2003, 01:38 AM
What I would do... (had to think about this for a while, put me on the spot =P )
1. Eliminate duping bug (it isn't that hard, I saw what Dr. Zed did and he didn't exactly have to rewrite the entire engine from scratch).
2. Re-work the way the gold and inventory is handled (lots of overhead here, it's rather complicated and redundant in places; this was another Dr. Zed fix).
3. Fix mana shield to be the way it was intended (higher level gives more damage reduction, and eliminate the anti-stun bug [assuming it is still there, 1.07 I believe had it and I doubt 1.09 fixed it]).
4. Rework the unique items so that all of them drop (not a big deal, but it is annoying you know ;-) ).
5. Fascinating, Sacred, and Ornate shrines - Eliminate the -10% mana penalty (-5 Magic or something else can go here instead).
6. Black Deaths - drop -1 Vit per hit unless Vit <= 5 or so.
7. 127 object limit. Probably extend this to 255 (feasible? who knows. haven't looked into it)
8. Increase trap damage based on difficulty (not really a big deal, but they are rather worthless in higher difficulties).
The first 4 are bug fixes, 5 and 6 are annoyances with the original version that most people don't like, 7 would be nice (but not necessary), and 8 is just something that makes me laugh.
I've been going through the assembler the last few days just for the heck of it and finding all sorts of neat things in the way the game behaves. Not anything that wasn't already known of course, but it is rather nifty, like the gold routines search your belt for gold (which can't be put there).
Selby
1. Eliminate duping bug (it isn't that hard, I saw what Dr. Zed did and he didn't exactly have to rewrite the entire engine from scratch).
2. Re-work the way the gold and inventory is handled (lots of overhead here, it's rather complicated and redundant in places; this was another Dr. Zed fix).
3. Fix mana shield to be the way it was intended (higher level gives more damage reduction, and eliminate the anti-stun bug [assuming it is still there, 1.07 I believe had it and I doubt 1.09 fixed it]).
4. Rework the unique items so that all of them drop (not a big deal, but it is annoying you know ;-) ).
5. Fascinating, Sacred, and Ornate shrines - Eliminate the -10% mana penalty (-5 Magic or something else can go here instead).
6. Black Deaths - drop -1 Vit per hit unless Vit <= 5 or so.
7. 127 object limit. Probably extend this to 255 (feasible? who knows. haven't looked into it)
8. Increase trap damage based on difficulty (not really a big deal, but they are rather worthless in higher difficulties).
The first 4 are bug fixes, 5 and 6 are annoyances with the original version that most people don't like, 7 would be nice (but not necessary), and 8 is just something that makes me laugh.
I've been going through the assembler the last few days just for the heck of it and finding all sorts of neat things in the way the game behaves. Not anything that wasn't already known of course, but it is rather nifty, like the gold routines search your belt for gold (which can't be put there).
Selby