01-21-2016, 12:55 AM
A correction to the bug list, followed by some delayed replies...
So if you had one Radiance (+40% Light) item on and unequipped it, this would drop your light radius from 140% to 100% correctly for both light shown on screen AND effective monster activation. However, if you also had one Night item (-40% Light) and then unequipped your radiance, it would only reduce your effective light radius from 120% to 100%, instead of the expected 80%.
Based on what I can observe from the code and infer from the game design, I believe the minimum light radius becoming 100% is the bug, not that it is possible to achieve -80% light.
When the day comes when Battle.net is shuttered, however, I already have an extensive amount of notes and information accumulated about the inner workings of the game at hand to get started. If I had to guess, I'd say they'll shut it down at the end of this year, which would be Battle.net's 20th anniversary since the launch of Diablo in December 1996.
Quote:However, the character's light radius for attracting monsters depends upon the highest light radius the character had on a level until he/she exits the level. If the light radius is increased/decreased while on the level, it will alter the player's light radius, but not in terms of monster attraction - they will be attracted to the highest radius that existed at any time on the character.This information is based on Jarulf's Guide which is itself incorrect about this; the actual behavior is that, if any item equipped or unequipped alters your light radius after entering a floor, the minimum effective light radius becomes 100%.
So if you had one Radiance (+40% Light) item on and unequipped it, this would drop your light radius from 140% to 100% correctly for both light shown on screen AND effective monster activation. However, if you also had one Night item (-40% Light) and then unequipped your radiance, it would only reduce your effective light radius from 120% to 100%, instead of the expected 80%.
Quote:In other words, always have stealth equipment equipped BEFORE entering a level, and if you drop a stealth item, you'll have to leave the level and come back to use its effect on monster attraction again.Just to clarify, if you so much as equip or unequip ANY +/- light radius item (even if swapped instantly with another of equal magnitude) the minimum light radius becomes 100% for the remainder of your stay on that dungeon level.
Based on what I can observe from the code and infer from the game design, I believe the minimum light radius becoming 100% is the bug, not that it is possible to achieve -80% light.
(08-17-2010, 04:15 PM)Misterer Wrote: A lot of other games have unofficial patches available (Gothic 3, Arcanum, Fallouts, etc). Do any unofficial Diablo patches exist that fix (some of) these bugs?I have considered working publicly on a strictly bug fix type project for Diablo, but as long as Battle.net remains in operation I am reluctant to do so as it may cause issues for the handful of players still playing online.
When the day comes when Battle.net is shuttered, however, I already have an extensive amount of notes and information accumulated about the inner workings of the game at hand to get started. If I had to guess, I'd say they'll shut it down at the end of this year, which would be Battle.net's 20th anniversary since the launch of Diablo in December 1996.
(05-28-2014, 06:35 AM)DiabloGamer87 Wrote: Occasionally, when a monster drops an item upon death (e. g. an axe), there are two axes appearing. When I point with the mouse hand at one of them, both axes are highlighted. After a few seconds, one of the two axes disappears automatically.This sounds like behavior from older versions of Diablo. If you haven't already, make sure you've patched the game to v1.09.