07-26-2003, 02:26 PM
Here is the entire list from the old topic so you dont have to keep flipping back and forth between them. this post and the one above it explain everything that is different between the versions. i think my experience wrap around bug was also explained in this topic. so basically anything here you are interested in adding to your guide can be found in this single topic. this is quite a lot of info, are you sure you dont wanna write an entire section for this? it may be easier to do it one section than check all your current sections and update them individually.
*Black Death monsters do not permanently deduct one life point any more.
*There are no Balrog or balrog family monsters present in the game at all.
*The game can be set to a faster playing speed so stuff like walking speed,
hit recovery, and attack speeds of monsters and players are altered severely.
*The game has a high resolution therefore more of the screen can be seen.
*Unique items convert to full gold value upon saving your character and
entering new games.
*Saved characters can be used in single and or multiplayer games.
*Nightmare and Hell difficulties are easily accessable for single and
multiplayer modes with the same level requirements as the battlenet.
*The Teleport and Phasing spells, scrolls, and staves do NOT appear in
multiplayer mode. They also deactivate upon entering multiplayer games,
however your spell levels are memorized and can be reactivated upon reading another book. This is especially dangerous for Rogues and Warriors because if they have teleport or phasing at a high level that requires 255 MAG to read the next book and then they enter a 2P game and the spells are deactivated and they save their character and enter a one player game, they can not reactivate the spell because they can never reach 255 MAG to read the book and reactive the spell. Enchanted shrines will not reactivate the spells either as the spells are not reduced to spell level zero. I believe the scrolls and staves are converted to full gold value.
*A Staff or Book of Bone Spirit is not available in the game anywhere. Only
by use of a game shark can you acquire the spell. It is then given spell
level zero and must be increased by Enchanted Shrines.
*Quick dungeon access shortcuts for multiplayer when you reach the required level do not
apply anymore. The only way to unlock a dungeon shortcut is to open it from
behind. So when you start a new game with a high level character, you must play thru the entire game.
*Blood knights are still inside the game, but do NOT appear on level 16 at
all. They were replaced by grey skeletons called Hell Horrors. Sir Gorash also
appears to look like a skeleton. I believe the hell horrors exist in diablo
pc's data, but never actually appear in the game.
*No visible kill count. Enemy resistances and immunities show up just like in
the pc version tho. and no hp display.
*the lazarus fmv is played immediately upon entering the unholy altar instead of being played after unlocking his secret chamber.
*Diablo says something in a different language I believe upon entering level
16. the game is also not completely frozen after defeating him. You can save
your characters and options, but not your game.
*Pepin the Healer does not offer the option to heal you, but rather he automatically heals you upon speaking to him, just as in hellfire.
*Black Death monsters do not permanently deduct one life point any more.
*There are no Balrog or balrog family monsters present in the game at all.
*The game can be set to a faster playing speed so stuff like walking speed,
hit recovery, and attack speeds of monsters and players are altered severely.
*The game has a high resolution therefore more of the screen can be seen.
*Unique items convert to full gold value upon saving your character and
entering new games.
*Saved characters can be used in single and or multiplayer games.
*Nightmare and Hell difficulties are easily accessable for single and
multiplayer modes with the same level requirements as the battlenet.
*The Teleport and Phasing spells, scrolls, and staves do NOT appear in
multiplayer mode. They also deactivate upon entering multiplayer games,
however your spell levels are memorized and can be reactivated upon reading another book. This is especially dangerous for Rogues and Warriors because if they have teleport or phasing at a high level that requires 255 MAG to read the next book and then they enter a 2P game and the spells are deactivated and they save their character and enter a one player game, they can not reactivate the spell because they can never reach 255 MAG to read the book and reactive the spell. Enchanted shrines will not reactivate the spells either as the spells are not reduced to spell level zero. I believe the scrolls and staves are converted to full gold value.
*A Staff or Book of Bone Spirit is not available in the game anywhere. Only
by use of a game shark can you acquire the spell. It is then given spell
level zero and must be increased by Enchanted Shrines.
*Quick dungeon access shortcuts for multiplayer when you reach the required level do not
apply anymore. The only way to unlock a dungeon shortcut is to open it from
behind. So when you start a new game with a high level character, you must play thru the entire game.
*Blood knights are still inside the game, but do NOT appear on level 16 at
all. They were replaced by grey skeletons called Hell Horrors. Sir Gorash also
appears to look like a skeleton. I believe the hell horrors exist in diablo
pc's data, but never actually appear in the game.
*No visible kill count. Enemy resistances and immunities show up just like in
the pc version tho. and no hp display.
*the lazarus fmv is played immediately upon entering the unholy altar instead of being played after unlocking his secret chamber.
*Diablo says something in a different language I believe upon entering level
16. the game is also not completely frozen after defeating him. You can save
your characters and options, but not your game.
*Pepin the Healer does not offer the option to heal you, but rather he automatically heals you upon speaking to him, just as in hellfire.