Interactivity is the very core of the meaning of games as a genre. I don't think this is a game. An experience, maybe. (Strategy is not essential, as far as I'm concerned. Strategic games are a subset.)
Which raises the question: Are classic nonstrategic "games" like Candy Land and Snakes and Ladders "games" at all?
-Jester
Which raises the question: Are classic nonstrategic "games" like Candy Land and Snakes and Ladders "games" at all?
-Jester