(01-17-2013, 05:59 PM)Tal Wrote: I think you should do it. Frequently the big blogs either take for granted that a reader understands the mechanics of the class that they're discussing and then talks over the heads of their readers, or they load up their posts with complicated math then fail to create that crucial TL,DR conclusion.For WoW, I would love that, but not only for Priest. Perhaps, following a model, others could add-on.
The bottom line for me really with any class are things like;
- What actions should I be using, when, and how often?
- What are the indispensable tools (i.e. macros, addons) that help and not confuse things?
- Bar setups and keybindings - shortcuts, etc.
- How do I use this class in this specific Boss fight? (Do I switch specs, glyphs, talents for this fight how?)
- Shortest paths of progression to end game content
But, there are other things too that may appeal. For example, I like the functionality of "The Undermine Journal", but the blog comes across as a haven for gold farmers. From what I see in how people use the AH, many people could benefit from a "What should you AH, and how to get the best price, or quickest sale depending on your goals"?
And, on quest chains, and rep grinding, many of us veterans find out stuff well after it would be useful. For the less experienced it is very, very complicated to know "what is the best course of action I should take now", such as, "you just turned in the daily quest that pushed you from honored to revered -- stop, go to the quartermaster and buy the commendation before you turn in any more".
Another example, on Operation: Shieldwall -- I just found out yesterday by accident that doing the daily kill quest of the Crab/Crane/Tiger results in a hour long "Ghost Defender" buff that helps make the other daily quests a little easier. I wish I would have known that a month ago -- it was probably in a comment by someone somewhere. For half my OSW rep grinding, I overlooked some text in the quest on the lumber bot killing -- so I never zapped them. Imagine my surprise when they went from 1.2 million HP Elite to 200-250K not elite and died in 5 seconds as opposed to 1-2 minutes of hard slog. Yeah, I felt pretty dumb for not realizing it earlier. It was even just helpful to know that once you get to a point, there are a bunch of non-daily grind quests that add 1/3-1/2 of the 21000 needed to get from revered to exalted.
Anyway, I think many of us were attracted here because we like to max/min things -- we like to understand the mechanics, so from that, yes, I do like sites such as EJ, that decode the math, etc. But, it would be nice to have it summarized better. For example, it is nice to know that Prayer of Healing is still useful, but it is better to know more about when, on whom, and how often it should be used.
I think too with recent mechanics changes, they've made many things matter in varying amounts now for all classes. So, as a Hunter, I need to be concerned with agility, hit, crit, expertise, mastery, and haste. This makes the selection of gear, reforging, enchants, gems, and what not (even profession choices) all that much more important in the selection of corresponding builds. Like, until it was discussed in Guild chat, I hadn't really considered the advantage of being an Alchemist, when you are a tank build relying on the healing prowess of your team.