07-22-2003, 07:11 PM
I modified a normal zombie to do near constant damage, 105-106 and let him whack me with various levels of taunt+BC (at least 5 hits at each setup, just to be sure).
Taunt 13%, BC 48%, 61% total....41 damage
Taunt 27%, BC 55%, 82% total....18-19 damage
Taunt 39%, BC 61%, 100% total...10-11 damage
Taunt 43%, BC 63%, 106% total...10-11 damage
Taunt 100% (modified skills.txt), BC 0%, 100% total...10-11 damage.
The first 2 setups gave the expected results if they stacked additively. So did all my trials of Taunt or BC alone (under the first 4 unmodified skills setups), so I didn't bother listing them. I'm not sure what happened at the higher % levels, maybe a cap at 90% or something in 1.10? Some more data points might fill this out.
This type of damage reduce stacks very nicely with - straight damage gear, since it gets applied first (unlike shaftstops -%). With one of the 100% setups above and -14 damage reduced, I stood in the middle of all the Prowling Undead outside Pindles garden in hell. There would be the occasional hit for 1 or 2 life, but otherwise nothing. Without the -14 damage reduce but still at the -100% from Taunt+BC I was getting hammered, though far slower than without the skills. Add in a little -% damage gear like shaftstop, which works much better vs. fanatacism bosses, and you're pretty darn tough in melee :D.
Taunt 13%, BC 48%, 61% total....41 damage
Taunt 27%, BC 55%, 82% total....18-19 damage
Taunt 39%, BC 61%, 100% total...10-11 damage
Taunt 43%, BC 63%, 106% total...10-11 damage
Taunt 100% (modified skills.txt), BC 0%, 100% total...10-11 damage.
The first 2 setups gave the expected results if they stacked additively. So did all my trials of Taunt or BC alone (under the first 4 unmodified skills setups), so I didn't bother listing them. I'm not sure what happened at the higher % levels, maybe a cap at 90% or something in 1.10? Some more data points might fill this out.
This type of damage reduce stacks very nicely with - straight damage gear, since it gets applied first (unlike shaftstops -%). With one of the 100% setups above and -14 damage reduced, I stood in the middle of all the Prowling Undead outside Pindles garden in hell. There would be the occasional hit for 1 or 2 life, but otherwise nothing. Without the -14 damage reduce but still at the -100% from Taunt+BC I was getting hammered, though far slower than without the skills. Add in a little -% damage gear like shaftstop, which works much better vs. fanatacism bosses, and you're pretty darn tough in melee :D.