Hellfire: Fixed v1.21
#9
Quote:Do you know that,when starting a new game in HF:Dark,ALL uniques morph into useless crap? That's why I got rid of that mod.(Although the mod itself is terrific)

Of course porting v1.01 Hellfire characters into HF:TD will cause morphing. Enchantments and uniques changed drastically, and the code doesn't necessarily support the "old" stuff. You can't have something that doesn't exist.

If you play the game using items you actually found in HF:TD, those won't morph in new games. Simple solution.

[o: *LEMMING* :o]
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Messages In This Thread
Hellfire: Fixed v1.21 - by LemmingofGlory - 07-19-2003, 02:37 AM
Hellfire: Fixed v1.21 - by Slayer(SoU) - 07-19-2003, 11:13 AM
Hellfire: Fixed v1.21 - by Smoketest - 07-20-2003, 05:49 AM
Hellfire: Fixed v1.21 - by LemmingofGlory - 07-20-2003, 08:24 PM
Hellfire: Fixed v1.21 - by Smoketest - 07-21-2003, 11:56 PM
Hellfire: Fixed v1.21 - by LemmingofGlory - 07-22-2003, 01:37 AM
Hellfire: Fixed v1.21 - by Puma - 07-22-2003, 08:24 AM
Hellfire: Fixed v1.21 - by ArthurDent - 07-22-2003, 10:25 AM
Hellfire: Fixed v1.21 - by LemmingofGlory - 07-22-2003, 05:13 PM
Hellfire: Fixed v1.21 - by Ell_man - 07-22-2003, 06:45 PM
Hellfire: Fixed v1.21 - by Thenryb - 07-22-2003, 06:59 PM
Hellfire: Fixed v1.21 - by Puma - 07-25-2003, 03:07 PM
Hellfire: Fixed v1.21 - by Selby - 07-27-2003, 04:14 PM
Hellfire: Fixed v1.21 - by LemmingofGlory - 07-27-2003, 09:13 PM
Hellfire: Fixed v1.21 - by Selby - 07-28-2003, 01:38 AM
Hellfire: Fixed v1.21 - by Zenda - 07-28-2003, 11:23 AM
Hellfire: Fixed v1.21 - by sojourn - 08-03-2003, 09:14 AM
Hellfire: Fixed v1.21 - by LemmingofGlory - 08-04-2003, 12:43 AM

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