Stacking Barbarian Warcries
#5
I think the "Hell on seven perfect emeralds" might have been mine (although it was quite a lot more than seven ;) )

In any event the concept was firmly squelched by 1.09 and the crafting, affix pool and MDR nerfs

It also was inferior to the storm/shaft/gaze approach, although very useful for someone starting over (and it had its comedy moments such as going off to make a cup of coffee while tanking huge mobs to the bemusement of other players)

Anyway, to start with you should look at this explanation on skill-based physical damage reduction in 1.09:
http://www.theamazonbasin.com/d2/forums/in...ST&f=46&t=11824

The gist is that Might adding +200% blows away your -50% Taunt (as you thought)

It's possible that this may have changed in 1.10. Tank characters are now refusing to go near the Throne of Destruction for fear of being decrepified. Now part of that might be the ias reduction but it could be properly reducing damage at last

Quote:Berserk for its magical damage boost to Frenzy

This is 1%, factored in amongst all your other percentages, like a single point of Strength is it not? Hardly seems worth it to me, I'd leave berzerk at one and use Frenzy on everything not PI

Quote:As I understand it, the monster's damage to you is calculated with Battle Cry or (and?) Taunt modifier considered, and then your own "physical resistance" number if you have items so equipped further modifies it in a two step process to arrive at some final damage

Sounds about right.

Quote:I like Axes for the low Dex requirements, and the longer reach

Two other advantages: blood crafts and the fact that axes can get 5 sockets + cruel with the new recipes according to this post:

Edit: forgot post! :lol:
http://www.theamazonbasin.com/d2/forums/in...ST&f=35&t=26043

Quote:"75% is a normal cap for players" applies, as far as I know, solely to items and resistance
Now lowered to 50% gear-based cap. From Icy's post at the AB, referenced above it looks like there has never been any cap on skill-based damage reduction.

Quote:When they all crowd around me, I find that I can stack Battle Cry on top of Taunt
This is certainly a deliberate change. It doesn't necessarily mean that the damage reductions are additive although it might do (and is probably unintended if so)

Good luck to both you and Gnollguy, take it to the extreme and keep up posted

Normal Baal should be able to drop both String and Rockstopper as well as the now incredible Butcher's Cleaver
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Messages In This Thread
Stacking Barbarian Warcries - by Occhidiangela - 07-21-2003, 03:04 PM
Stacking Barbarian Warcries - by Kevin - 07-21-2003, 04:26 PM
Stacking Barbarian Warcries - by Arutha - 07-21-2003, 05:03 PM
Stacking Barbarian Warcries - by Occhidiangela - 07-21-2003, 09:13 PM
Stacking Barbarian Warcries - by Brista - 07-22-2003, 05:16 AM
Stacking Barbarian Warcries - by Occhidiangela - 07-22-2003, 02:38 PM
Stacking Barbarian Warcries - by pbrain - 07-22-2003, 07:11 PM
Stacking Barbarian Warcries - by Occhidiangela - 07-22-2003, 07:51 PM
Stacking Barbarian Warcries - by Occhidiangela - 07-22-2003, 09:10 PM
Stacking Barbarian Warcries - by Brista - 07-22-2003, 10:59 PM
Stacking Barbarian Warcries - by Occhidiangela - 07-23-2003, 04:26 PM
Stacking Barbarian Warcries - by pbrain - 07-23-2003, 07:05 PM
Stacking Barbarian Warcries - by Occhidiangela - 07-24-2003, 09:20 PM
Stacking Barbarian Warcries - by Crystalion - 08-04-2003, 11:34 AM
Stacking Barbarian Warcries - by Occhidiangela - 08-04-2003, 02:33 PM
Stacking Barbarian Warcries - by Rataxes - 08-04-2003, 03:08 PM
Stacking Barbarian Warcries - by Occhidiangela - 08-04-2003, 05:45 PM
Stacking Barbarian Warcries - by Ellowyn - 08-06-2003, 02:30 PM
Stacking Barbarian Warcries - by pbrain - 08-06-2003, 02:43 PM
Stacking Barbarian Warcries - by Ellowyn - 08-06-2003, 02:48 PM

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