07-20-2003, 08:24 PM
I doubt you're alone in asking, "Why's some damn fool making mods for godawful Hellfire?" Because Hellfire is awful.
Diablo v1.09 is "done." A few annoying bugs remain (MS, duplication), but it's very much playable. Hellfire v1.01 just isn't. Bugs aside, Sierra added some real crap features. Worse yet, many of their more desirible features didn't work at all. The crap overwhelmed any redeeming qualities.
Zamal and Zenda did a *lot* with Hellfire in their mod The Dark. It's a great mod. But players who enjoy a game of "vanilla" Hellfire are pretty much stuck with the double-helping of crap Sierra squeezed onto their plate. Hellfire: Fixed exists to correct that.
So, why the "expansion?" Because no other mod has done it. Because HF has a wider selection of spells, monsters, items, and two new areas. Maybe it'd be nice to make a 1.09 Wirtistopheles, but it wouldn't be as complete as in Hellfire: Fixed.
Why do you prefer the standard game, then? Multiplayer? ;)
[o: *LEMMING* :o]
Diablo v1.09 is "done." A few annoying bugs remain (MS, duplication), but it's very much playable. Hellfire v1.01 just isn't. Bugs aside, Sierra added some real crap features. Worse yet, many of their more desirible features didn't work at all. The crap overwhelmed any redeeming qualities.
Zamal and Zenda did a *lot* with Hellfire in their mod The Dark. It's a great mod. But players who enjoy a game of "vanilla" Hellfire are pretty much stuck with the double-helping of crap Sierra squeezed onto their plate. Hellfire: Fixed exists to correct that.
So, why the "expansion?" Because no other mod has done it. Because HF has a wider selection of spells, monsters, items, and two new areas. Maybe it'd be nice to make a 1.09 Wirtistopheles, but it wouldn't be as complete as in Hellfire: Fixed.
Why do you prefer the standard game, then? Multiplayer? ;)
[o: *LEMMING* :o]