09-03-2012, 06:29 AM
(This post was last modified: 09-03-2012, 06:29 AM by the Langolier.)
There's one final category and pretty much all bases are covered:
Enchantments: attacks with passive, persistent effects
Think D2's thunderstorm, thorns, or hurricane. I'll post a total breakdown that differentiates targeting (single, multiple, AoE), how damage is applied (projectiles, etc.), specifics of the effect (persistent, channeled) and the application (immediate, DoT).
Pretty much any (offensive/damage) skill from any game you've played can be categorized with a few metrics.
Enchantments: attacks with passive, persistent effects
Think D2's thunderstorm, thorns, or hurricane. I'll post a total breakdown that differentiates targeting (single, multiple, AoE), how damage is applied (projectiles, etc.), specifics of the effect (persistent, channeled) and the application (immediate, DoT).
Pretty much any (offensive/damage) skill from any game you've played can be categorized with a few metrics.