08-30-2012, 10:30 AM
(This post was last modified: 08-30-2012, 10:42 AM by Archon_Wing.)
In before someone states that back in their day, you had to click repeatedly to attack a monster. :3 And that stupid bitch lived across the river so you had to walk (at that slow speed too!) very far.
Although I will say Inferno was never impossible. Pre-1.03 it was beatable, but it was the equivalent of using sandpaper as toilet paper. 1.03 was doable with a dedicated effort, and you really had no one to blame but yourself if you failed in softcore. Truthfully at that point I usually only died due to my own retardation. 1.04 should not get complaints for difficulty, unless you are playing hardocre and it lags. But it's quite a boon to hardcore.
The complaints were always centered around certain unreasonable affix combos that made them much harder than the rest of the stage. It was just weird that Joe Nobody elite pack is mightier than Diablo. There were also a bit of a damage spikes in place (Fire Grates in Act 3). And then there was just act 4, which is very poor from a gameplay standpoint. (Very short, and some of the most ridiculous monsters in the game including oppressors.)
Hardcore is actually extremely fun, though the lag and the 10 second disconnect policy prevents it from becoming a widespread option, sadly.
It's a problem when certain mechanics of the game will kill you in one hit (or almost kill you) when they can be easily dodged sounds good in theory. Problem is that lag is a consistent variable in this game, and it becomes less great of an idea.
All assumes AH usage.
Although I will say Inferno was never impossible. Pre-1.03 it was beatable, but it was the equivalent of using sandpaper as toilet paper. 1.03 was doable with a dedicated effort, and you really had no one to blame but yourself if you failed in softcore. Truthfully at that point I usually only died due to my own retardation. 1.04 should not get complaints for difficulty, unless you are playing hardocre and it lags. But it's quite a boon to hardcore.
The complaints were always centered around certain unreasonable affix combos that made them much harder than the rest of the stage. It was just weird that Joe Nobody elite pack is mightier than Diablo. There were also a bit of a damage spikes in place (Fire Grates in Act 3). And then there was just act 4, which is very poor from a gameplay standpoint. (Very short, and some of the most ridiculous monsters in the game including oppressors.)
Hardcore is actually extremely fun, though the lag and the 10 second disconnect policy prevents it from becoming a widespread option, sadly.
It's a problem when certain mechanics of the game will kill you in one hit (or almost kill you) when they can be easily dodged sounds good in theory. Problem is that lag is a consistent variable in this game, and it becomes less great of an idea.
All assumes AH usage.
With great power comes the great need to blame other people.
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)
Guild Wars 2: (ArchonWing.9480)
Battle.net (ArchonWing.1480)