07-20-2003, 05:36 PM
I recently installed 1.10 beta (as long with D2 and LoD as well :D ) and even though the synergies (especially to low level skills) allow for greater diversity in skull usage there are some skills that have delays that simply RUIN them.
One of those skills is shockweb, with a damage, accuracy (one of the most annoying things about this skill is that if you actually target a monster most likely NONE of the spikes will land close enough to him to make the damage) and duration that can be compared to Increase Stamina's usefulness the thing that totally makes this skill from being somewhat viable is a 1 second delay destroying any attempt to make a build utilising this skill a fast cast caster...
That is just en example and there are a lot of skills like this (A lot in the Druid's elemental tree making only Tornado and Twister [I think they have delays too] viable second damage skills) that by a completely useless delay (Yep, shockweb have such a graphical impact on computers that having 3 of these at one time will totally ruin FPS, traps, by the way, with all their attacks going anywhere with huge range and astounding graphics, do not).
Why can't Blizzard lift this stupid delays? Make the cast rate very very small as far as I am concerned as long as you could have a chance (with the right equiqment) to get a cast rate of more than the cast rate with the skill delay...
One of those skills is shockweb, with a damage, accuracy (one of the most annoying things about this skill is that if you actually target a monster most likely NONE of the spikes will land close enough to him to make the damage) and duration that can be compared to Increase Stamina's usefulness the thing that totally makes this skill from being somewhat viable is a 1 second delay destroying any attempt to make a build utilising this skill a fast cast caster...
That is just en example and there are a lot of skills like this (A lot in the Druid's elemental tree making only Tornado and Twister [I think they have delays too] viable second damage skills) that by a completely useless delay (Yep, shockweb have such a graphical impact on computers that having 3 of these at one time will totally ruin FPS, traps, by the way, with all their attacks going anywhere with huge range and astounding graphics, do not).
Why can't Blizzard lift this stupid delays? Make the cast rate very very small as far as I am concerned as long as you could have a chance (with the right equiqment) to get a cast rate of more than the cast rate with the skill delay...
"Turn the key deftly in the oiled wards, and seal the hushed casket of my soul" - John Keats, "To Sleep"