07-30-2012, 08:06 PM
Hi Marsh, nice to hear from you. No need to apologize! Real life takes priority, and there's certainly no hurry to make changes to your mod; those of us still playing Diablo after so many years probably will be for many more. Haha.
Being neutral on the addition of the Warlord of Blood quest, from your specific examples I don't feel the player visibility change on the map is worth splitting this into two mods. To me this is a great coop feature, I suppose PvP'ers might object, but even in Diablo II you can see hostile players nearby on your map. So I'd like to see that particular feature kept in the 'pure' version, because I think it is more of an enhancement than an alteration.
Right now the Diablo community seems focused on D3 and D2/MXL, so you may not get many opinions to work with. I think splitting anything that has a significant impact on the original gameplay into a separate one is a good idea, if there are/will be more things than just the Warlord quest.
I do wonder though if people would consider the changes HF Fixed made to the SFX (barring Adria mooing) a 'pure' or 'plus' feature, especially since they use sounds from the original game. I think of it as a fix as my ears are a bit sensitive and don't much appreciate the screeching racket Hellfire enemies make out of the box, but someone else might care to differ, and it's not my mod. But I know I can fix the sounds myself later on if I want by making an MPQ mod or hex edit to the exe.
I'll check in now and then to see if you've made any updates, I appreciate the work you've done so far.
Being neutral on the addition of the Warlord of Blood quest, from your specific examples I don't feel the player visibility change on the map is worth splitting this into two mods. To me this is a great coop feature, I suppose PvP'ers might object, but even in Diablo II you can see hostile players nearby on your map. So I'd like to see that particular feature kept in the 'pure' version, because I think it is more of an enhancement than an alteration.
Right now the Diablo community seems focused on D3 and D2/MXL, so you may not get many opinions to work with. I think splitting anything that has a significant impact on the original gameplay into a separate one is a good idea, if there are/will be more things than just the Warlord quest.
I do wonder though if people would consider the changes HF Fixed made to the SFX (barring Adria mooing) a 'pure' or 'plus' feature, especially since they use sounds from the original game. I think of it as a fix as my ears are a bit sensitive and don't much appreciate the screeching racket Hellfire enemies make out of the box, but someone else might care to differ, and it's not my mod. But I know I can fix the sounds myself later on if I want by making an MPQ mod or hex edit to the exe.
I'll check in now and then to see if you've made any updates, I appreciate the work you've done so far.