07-04-2012, 05:29 PM
I just wish it were more like an action/tactical/RPG than farming and gear checks. I feel like almost every fight is totally one-sided one way or the other most of the time. The act bosses can be just about right when you're undergeared, barring Azmodan (at least playing ranged characters who start a significant distance away from his Doomball for it to be trivial - haven't been there in melee yet.) Ghom's another case where the melee/ranged fight is -very- different. But I want to be using my head more. Sometimes with some combinations, Jailer, Molten, Mortar, or Waller are interesting engagements. With other combinations, they're a set up for a one-sided possibly unavoidable beating if your class escape/mitigation skills are on CD.