Hotfix 6/28 -- Item drop rate changes
#22
^^This.

Blizz knowing what is best is laughable. Clearly, they do not - their whole design philosophy of "monsters powerful, players weak" is a perfect indication that they indeed have no clue at all. MJ's argument is very misleading, because firstly, even with the nerfs, only a VERY TINY percentage of the population has even unlocked Inferno, and second, an even smaller percentage has beat it. Nerfing Inferno means nothing as long as shitty mechanics like engrage timers, exorbitant repair costs, and constantly nerfing skills, IAS, and quests whenever players find something that works for them and is legitimate. You say we need to stop complaining and play the game, but its more like Blizz needs to stop being a bunch of Nazi's and let the players play the game instead of nerfing us every other day because we are doing what we are supposed to do: Progress. If Blizz doesn't want us to progress, why even make the game in the first place? If you think them forcing THEIR idea what what is fun onto the players is going to go without objection, you are sorely mistaken.
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RE: Hotfix 6/28 -- Item drop rate changes - by FireIceTalon - 06-29-2012, 09:18 AM

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