Hotfix 6/28 -- Item drop rate changes
#19
(06-29-2012, 01:19 AM)DeeBye Wrote: http://www.cinemablend.com/games/Diablo-...44005.html

Granted that's just data from Xfire users.

The article itself was lets just say not exactly unbiased. The Xfire numbers were the only thing about the article that was interesting, but I'd be interested to see what the pattern is like for most games. The graphic is showing hours logged, not the number of players, and I can say from my own experience that the number of hours I played in the first few weeks of the game was not sustainable long term. Others have mentioned taking vacation days off work just to play the game, for example, as well. I would suspect that a lot of games would have a similar pattern of an initial splash of time invested with a decay to a new plateau. It would be more interesting to see how the numbers change from the past couple of weeks to say the last couple of weeks of July or August.
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RE: Hotfix 6/28 -- Item drop rate changes - by MongoJerry - 06-29-2012, 04:22 AM

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